[SubstancePainter]Material Example 03 - Armor Metal
keywords: Substance Painter, smart material, armor metal
Credits to:
Substance Painter Armor Metal Tutorial with Stanislav Teslenko
The MG Edge Damages
layer in origin tutorial was removed in the latest Substance version, so this article archieves Edge Damages in a altered method.
1, Add base metal layer.
2, Duplicate the Base metal
layer named Color warm
.
3, Add black mask, then add fill effect.
4, Add filter effect.
5, Duplicate the Color warm
layer name it as Color cold
.
Randomize the noise. Color warm
mask:
Color cold
mask:
6, Duplicated the Base metal
layer and name it as Darker edges
:
Add black mask, then add generator effect.
Add second generator effect.
Set blend mode.
Mask effect:
7, Duplicate the Color cold
layer, and name it as Color cold 2
:
Change the blend weight as 30%
.
Randomize seed:
Mask:
Base color:
8, Add fill layer name it as Weal 1
:
Change the height as 0.02
:
Add Dirt
generator effect:
Mask:
Add a Curvature
generator.
Mask:
Add fill effect:
Result:
Add second fill effect:
Add generator effect:
Mask:
Modify blend weight:
Add second Curvature
generator:
Mask:
Modify blend weight:
9, Duplicate Base metal
layer and name it as Edges scratchy 1
:
Add black mask and add generator:
Result:
Modify Height
to generator dent:
10, Duplicate Edges scratchy 1
layer and name it as Edges scratchy 2
:
Set generator as Curvature
:
Origin mask:
New mask:
Add filter effect:
Mask:
Material:
11, Duplicate Base metal
layer and name it as Deep damages
:
Add fill effect:
Add anchor point:
Add Blur
filter:
Add Fill
effect:
Set grayscale
as previous anchor points Deep damages mask
.
You can tweak Levels
parameter if needed.
Change blend mode:
Result:
Add levels effect:
Modify Levels parameter to blend dent:
Add second damage fill effect:
Change blend mode:
Add Dirt
generator:
Change blend mode:
Result:
12, Duplicate Base metal
layer and name it as Metal surface var 1
.
Add fill effect: Grunge Galvanic Large
.
Add Blur
filter.
Add fill effect: Grunge Leak Dirty
.
Add generator: Curvature
:
Result:
13, Duplicate Metal surface var 1
layer and name it as Metal surface var 2
:
Clan old effects:
Tweak fill layer:
Add fill effect: Grunge Rust Fine
:
Add generator effect: Dirt
:
Result:
14, Drag Edges scratchy
layer to the top.
Result:
15, Add group Dust dirt
:
Add fill layer Dust 1
:
16, Duplicate Dust 1
layer name name it as Dust 2
:
Add fill effect: Drunge Dirt Scratchy
Mask:
17, Duplicate Dust 1
layer and name it as Dust 3
:
Add fill effect: Grunge Leak Dirty
Mask:
18, Add black mask for Dust dirt
group.
Add generator Mask Editor
:
Set Non-Square Tiling
as True
:
Mask:
Add generator Dirt
:
Change blend mode:
Mask:
Add fill effect: Grunge Wipe Brushed Partial
Mask difference:
Material difference:
Add fill effect: Grunge Fingerprints Dirty
Mask difference:
Material difference:
Add generator: Curvature
Mask difference:
Material difference:
All layers for Dust dirt
group:
Final effect:
If you are patient in one moment of anger, you will escape a hundred days of sorrow. -Chinese Proverb