keywords: Substance Painter, smart material, armor metal

Credits to:
Substance Painter Armor Metal Tutorial with Stanislav Teslenko

The MG Edge Damages layer in origin tutorial was removed in the latest Substance version, so this article archieves Edge Damages using an altered method.

1, Add base metal layer.

2, Duplicate the Base metal layer named Color warm.

3, Add black mask, then add fill effect.

4, Add filter effect.

5, Duplicate the Color warm layer name it as Color cold.

Randomize the noise. Color warm mask:
Color cold mask:

6, Duplicated the Base metal layer and name it as Darker edges:

Add black mask, then add generator effect.
Add second generator effect.
Set blend mode.
Mask effect:

7, Duplicate the Color cold layer, and name it as Color cold 2:

Change the blend weight as 30%.
Randomize seed:
Mask:
Base color:

8, Add fill layer name it as Weal 1:

Change the height as 0.02:
Add Dirt generator effect:
Mask:
Add a Curvature generator.
Mask:
Add fill effect:
Result:
Add second fill effect:
Add generator effect:
Mask:
Modify blend weight:
Add second Curvature generator:
Mask:
Modify blend weight:

9, Duplicate Base metal layer and name it as Edges scratchy 1:

Add black mask and add generator:
Result:
Modify Height to generator dent:

10, Duplicate Edges scratchy 1 layer and name it as Edges scratchy 2:

Set generator as Curvature:
Origin mask:
New mask:
Add filter effect:
Mask:
Material:

11, Duplicate Base metal layer and name it as Deep damages:

Add fill effect:
Add anchor point:
Add Blur filter:
Add Fill effect:
Set grayscale as previous anchor points Deep damages mask.
You can tweak Levels parameter if needed.
Change blend mode:
Result:
Add levels effect:
Modify Levels parameter to blend dent:
Add second damage fill effect:
Change blend mode:
Add Dirt generator:
Change blend mode:
Result:

12, Duplicate Base metal layer and name it as Metal surface var 1.

Add fill effect: Grunge Galvanic Large.
Add Blur filter.
Add fill effect: Grunge Leak Dirty.
Add generator: Curvature:
Result:

13, Duplicate Metal surface var 1 layer and name it as Metal surface var 2:

Clan old effects:
Tweak fill layer:
Add fill effect: Grunge Rust Fine:
Add generator effect: Dirt:
Result:

14, Drag Edges scratchy layer to the top.

Result:

15, Add group Dust dirt:

Add fill layer Dust 1:

16, Duplicate Dust 1 layer name name it as Dust 2:

Add fill effect: Drunge Dirt Scratchy
Mask:

17, Duplicate Dust 1 layer and name it as Dust 3:

Add fill effect: Grunge Leak Dirty
Mask:

18, Add black mask for Dust dirt group.

Add generator Mask Editor:
Set Non-Square Tiling as True:
Mask:
Add generator Dirt:
Change blend mode:
Mask:
Add fill effect: Grunge Wipe Brushed Partial
Mask difference:
Material difference:
Add fill effect: Grunge Fingerprints Dirty
Mask difference:
Material difference:
Add generator: Curvature
Mask difference:
Material difference:
All layers for Dust dirt group:

Final effect:


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