[SubstancePainter]Material Example 03 - Armor Metal
keywords: Substance Painter, smart material, armor metal
Credits to:
Substance Painter Armor Metal Tutorial with Stanislav Teslenko
1, Add base metal layer.
2, Duplicate the Base metal
layer named Color warm
.
3, Add black mask, then add fill effect.
4, Add filter effect.
5, Duplicate the Color warm
layer name it as Color cold
.
Color warm
mask:
Color cold
mask:
6, Duplicated the Base metal
layer and name it as Darker edges
:
7, Duplicate the Color cold
layer, and name it as Color cold 2
:
30%
.
8, Add fill layer name it as Weal 1
:
0.02
:
Dirt
generator effect:
Curvature
generator.
Curvature
generator:
9, Duplicate Base metal
layer and name it as Edges scratchy 1
:
Height
to generator dent:
10, Duplicate Edges scratchy 1
layer and name it as Edges scratchy 2
:
Curvature
:
11, Duplicate Base metal
layer and name it as Deep damages
:
Blur
filter:
Fill
effect:
grayscale
as previous anchor points Deep damages mask
.
Levels
parameter if needed.
Dirt
generator:
12, Duplicate Base metal
layer and name it as Metal surface var 1
.
Grunge Galvanic Large
.
Blur
filter.
Grunge Leak Dirty
.
Curvature
:
13, Duplicate Metal surface var 1
layer and name it as Metal surface var 2
:
Grunge Rust Fine
:
Dirt
:
14, Drag Edges scratchy
layer to the top.
15, Add group Dust dirt
:
Dust 1
:
16, Duplicate Dust 1
layer name name it as Dust 2
:
Drunge Dirt Scratchy
17, Duplicate Dust 1
layer and name it as Dust 3
:
Grunge Leak Dirty
18, Add black mask for Dust dirt
group.
Mask Editor
:
Non-Square Tiling
as True
:
Dirt
:
Grunge Wipe Brushed Partial
Grunge Fingerprints Dirty
Curvature
Dust dirt
group:
Final effect:
If you are patient in one moment of anger, you will escape a hundred days of sorrow. -Chinese Proverb