[SubstancePainter]Material Example 03 - Armor Metal
keywords: Substance Painter, smart material, armor metal
Credits to:
Substance Painter Armor Metal Tutorial with Stanislav Teslenko
The MG Edge Damages
layer in origin tutorial was removed in the latest Substance version, so this article archieves Edge Damages using an altered method.
1, Add base metal layer.
2, Duplicate the Base metal
layer named Color warm
.
3, Add black mask, then add fill effect.
4, Add filter effect.
5, Duplicate the Color warm
layer name it as Color cold
.
Color warm
mask:
Color cold
mask:
6, Duplicated the Base metal
layer and name it as Darker edges
:
7, Duplicate the Color cold
layer, and name it as Color cold 2
:
30%
.
8, Add fill layer name it as Weal 1
:
0.02
:
Dirt
generator effect:
Curvature
generator.
Curvature
generator:
9, Duplicate Base metal
layer and name it as Edges scratchy 1
:
Height
to generator dent:
10, Duplicate Edges scratchy 1
layer and name it as Edges scratchy 2
:
Curvature
:
11, Duplicate Base metal
layer and name it as Deep damages
:
Blur
filter:
Fill
effect:
grayscale
as previous anchor points Deep damages mask
.
Levels
parameter if needed.
Dirt
generator:
12, Duplicate Base metal
layer and name it as Metal surface var 1
.
Grunge Galvanic Large
.
Blur
filter.
Grunge Leak Dirty
.
Curvature
:
13, Duplicate Metal surface var 1
layer and name it as Metal surface var 2
:
Grunge Rust Fine
:
Dirt
:
14, Drag Edges scratchy
layer to the top.
15, Add group Dust dirt
:
Dust 1
:
16, Duplicate Dust 1
layer name name it as Dust 2
:
Drunge Dirt Scratchy
17, Duplicate Dust 1
layer and name it as Dust 3
:
Grunge Leak Dirty
18, Add black mask for Dust dirt
group.
Mask Editor
:
Non-Square Tiling
as True
:
Dirt
:
Grunge Wipe Brushed Partial
Grunge Fingerprints Dirty
Curvature
Dust dirt
group:
Final effect:
If you are patient in one moment of anger, you will escape a hundred days of sorrow. -Chinese Proverb