[SubstancePainter]Material Example 02 - Rust Weathering Metal
keywords: Substance Painter, smart material, rust weathering metal
Origin:
Metal Smart Material - Matfx rust weathering | Esmail Ghadrdani
1, Import mesh asset and bake mesh maps (shortcut: F8
).
2, Add 1st fill layer and name it as Baes metal
, and set Base color
, Roughness
and Metallic
.
3, Add 2nd fill layer and name it as Cobweb
, then set Base color
, Roughness
and Metallic
.
4, Add black mask under layer Cobweb
, then add Fill
effect in it.
set gravscale texture.
5, Add 3rd fill layer name it as Edge wear
.
set Base color
, Roughness
and Metallic
.
6, Add black mask under layer Edge wear
, then add Generator
effect in it.
tweak parameters.
7, Add a group named Base Material
for these 3 fill layers.
8, Add 4th fill layer name it as Dirt
.
tweak parameters.
9, Add filter effect in fill layer Dirt
.
set parameters.
10, Add black master under fill layer Dirt
, and add Generator
effect.
tweak parameters.
Change blend mode as Linear dodge (Add)
.
11, Duplicate the previous Generator
.
Change blend mode as Subtract
.
Change weights as 60
.
tweak parameters of the duplicated Generator
.
add another Generator
for Curvature
, and set weights as 31
.
tweak parameters.
12, Add layer and name it as Matfx
.
add filter under Matfx
.
tweak parameters.
13, Add black mask under Matfx
, and add Fill
effect.
tweak parameters.
add Generator
for Curvature
, and set blend mode as Multiply
, and set weights as 39
.
tweak parameters.
14, Duplicate the Edge wear
and name it as Edge wear 2
.
set weights of fill layer as 65
.
set weights of generator as 95
.
and tweak parameters of Metal Edge Wear
generator.
15, Add the last layer for Sharpen
.
add filter effect.
Final effect:
Structure of all layers and effects:
Rendering result
Better a diamond with a flaw than a pebble without one. -Chinese Proverb