[SubstancePainter]Material Example 01 - Worn Painted Metal
keywords: Substance Painter, smart material, edge wear metal, worn painted metal
Origin:
How to Create Worn Painted Metal in Substance Painter 2021
1, Import model asset.
2, Bake mesh maps
Some effects such as Generator
need mesh maps (Curvature Map) to work properly, otherwise the result will goes wrong.
Set Output Size
larger than 1024
(4096 recommended) to avoid visual issues. If you modify the texture size after the layer is set, the effect will change, so don’t modify texture size after beginning.

3, Delete default empty layer.
4, Add base color layer.
5, Add fill effect in base color layer.
rough
only.
Roughness
texture as Grunge Dirt Thin
.
Tiling
and Balance
parameters.
6, Add filter effect in base color layer.
color
, rough
and metal
.
Filter
texture as MatFinish Rough
.
Custom Grunge
texture as Grunge Map 012
.
7, Add dirt layer.
Base color
, Metallic
and Roughness
.
8, Add black mask
in dirt layer.
F3
to open UV view, and turn on Symmetry
if needed.
[
and ]
)
Hardness
.
shift
and drag to the end point.
9, Turn on base layer.
10, Switch to Mask
channel (shortcut: C
).
11, Add generator
effect in dirt layer.
Generator
as Mask Editor
.
Grunge Dirt Thin
.
Global Balance
, Global Contrast
, Texture Opacity
, Texture 2 Opacity
, Curvature Opacity
, Thickness Opacity
, Balance
and Contrast
of Image Inputs.
A man who asks is a fool for five minutes. A man who never asks is a fool for life. -Chinese Proverbs