[SubstancePainter]Material Example 01 - Worn Painted Metal
keywords: Substance Painter, smart material, edge wear metal, worn painted metal
Origin:
How to Create Worn Painted Metal in Substance Painter 2021
1, Import model asset.
2, Bake mesh maps
Some effects such as Generator
need mesh maps (Curvature Map) to work properly, otherwise the result will goes wrong.
Set Output Size
larger than 1024
(4096 recommended) to avoid visual issues. If you modify the texture size after the layer is set, the effect will change, so don’t modify texture size after beginning.
3, Delete default empty layer.
4, Add base color layer.
5, Add fill effect in base color layer.
Select rough
only.
Set Roughness
texture as Grunge Dirt Thin
.
Adjust Tiling
and Balance
parameters.
Result:
6, Add filter effect in base color layer.
Select color
, rough
and metal
.
Set Filter
texture as MatFinish Rough
.
Set Custom Grunge
texture as Grunge Map 012
.
7, Add dirt layer.
Adjust Base color
, Metallic
and Roughness
.
8, Add black mask
in dirt layer.
Turn off base layer to highlight black mask if base color was too dark.
Press F3
to open UV view, and turn on Symmetry
if needed.
Adjust brush size (shortcut: [
and ]
)
Adjust Hardness
.
Then left click on start point, then hold shift
and drag to the end point.
In this example we paint 3 lines.
9, Turn on base layer. Result:
10, Switch to Mask
channel (shortcut: C
).
11, Add generator
effect in dirt layer.
Set Generator
as Mask Editor
.
Result:
Set Image inputs texture as Grunge Dirt Thin
.
Tweak Global Balance
, Global Contrast
, Texture Opacity
, Texture 2 Opacity
, Curvature Opacity
, Thickness Opacity
, Balance
and Contrast
of Image Inputs.
Mask channel:
Material result:
Iray offline rendering result:
UE4 real-time rendering result:
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