[SubstancePainter]Create Damage Edges with Filters
keywords: Substance Painter, Damage Edges, Filters
Origin:
Damage Edges with Substance Painter Filters | 3DMegaverse
1, Import a plane asset.
2, Add a fill layer.
3, Select height
channel only.
Set Partten Type
as Square
, and set Scale
as 0.95
:
4, Add a filter effect.
Set Filter
as Blur Slope
:
Result:
Then you can modify Intensity
, Intensity Divider
and Quality
to tweak effect.
Result:
5, You can also use noise texture.
Set Source Type
as Custom Noise
:
Result:
6, If you see the plane from horizonal direction, you will find that plane is flat.
This is because the plane is low subdivision.
We can modify tessellation by setting Scale
of Displacement
and Subdivision Count
of Tessellation
.
Result:
7, Add anchor point in fill layer.
Set Anchor point name as Height Layer
.
8, Add second fill layer.
Fill with Concrete Bare
material.
Result:
9, Add black mask in fill layer:
Then add fill effect.
Set grayscale
as Height Layer
.
Set Referenced channel
as Height
.
Result:
10, Duplicate (Ctrl + D
) the second fill layer.
Select black mask and right click Invert mask
.
Select fill layer and change material as Concrete Smooth
:
Result:
Patience is a bitter plant, but its fruit is sweet. -Chinese Proverb