[SubstancePainter]Create Damage Edges with Filters
keywords: Substance Painter, Damage Edges, Filters
Origin:
Damage Edges with Substance Painter Filters | 3DMegaverse
1, Import a plane asset.
2, Add a fill layer.
3, Select height
channel only.
Partten Type
as Square
, and set Scale
as 0.95
:
4, Add a filter effect.
Filter
as Blur Slope
:
Intensity
, Intensity Divider
and Quality
to tweak effect.
5, You can also use noise texture.
Source Type
as Custom Noise
:
6, If you see the plane from horizonal direction, you will find that plane is flat.
Scale
of Displacement
and Subdivision Count
of Tessellation
.
7, Add anchor point in fill layer.
Height Layer
.
8, Add second fill layer.
Concrete Bare
material.
9, Add black mask in fill layer:
grayscale
as Height Layer
.
Referenced channel
as Height
.
10, Duplicate (Ctrl + D
) the second fill layer.
Invert mask
.
Concrete Smooth
:
Patience is a bitter plant, but its fruit is sweet. -Chinese Proverb