[Houdini]Mantra (Camera) Notes
keywords: Houdini, Mantra Rendering, Camera Moving
Camera Follow Path and Look At (Tracking)
Camera Follow Path and Look At | Houdini 19.5
1, Create a primitive for testing.
2, Create a camera.
You will see a red frame in viewport. Don’t move view, keep current camera transfrom, otherwise there’s an issue in animation later.
Constraints Network node.
Look At node and
Object: Constraints node, and set the
Object: Constraints as previous geometry.
4, Create a circle for following path.
5, Then add
Follow Path node in
Then Alt + Left click
Now the input box goes green.
Then drag the animation frame to the ending frame.
Now the input box goes cyan.
Then drag the slider of
Position to the ending value.
Then Alt + Left click again.
Then the input box goes green again.
6, Switch to
Position channel and straighten the curve to smooth the rotating speed of
Follow Path node and set the
path which was created previously.
Click the orange cell of
Look At node to active looking of camera.
Now you can play animation, and camera would move around the toy and look at it.
You can also adjust the transform of
path to tweak the camera view.
Download hip project file:
Camera Tracking Look At Direction Following Object in Houdini
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