[Houdini]Mantra (Camera) Notes
keywords: Houdini, Mantra Rendering, Camera Moving
Examples
Camera Follow Path and Look At (Tracking)
Origin:
Camera Follow Path and Look At | Houdini 19.5
https://www.youtube.com/watch?v=mC_RbVg7xdk
1, Create a primitive for testing.
2, Create a camera.
You will see a red frame in viewport. Don’t move view, keep current camera transfrom, otherwise there’s an issue in animation later.
3, Create Constraints Network
node.
Then create Look At
node and Object: Constraints
node, and set the Target
of Object: Constraints
as previous geometry.
4, Create a circle for following path.
5, Then add Follow Path
node in Constraints Network
.
Then Alt + Left click Position
.
Now the input box goes green.
Then drag the animation frame to the ending frame.
Now the input box goes cyan.
Then drag the slider of Position
to the ending value.
Then Alt + Left click again.
Then the input box goes green again.
6, Switch to Animation Editor
.
Select the Position
channel and straighten the curve to smooth the rotating speed of toy
.
7, Select Follow Path
node and set the SOP
as path
which was created previously.
Click the orange cell of Look At
node to active looking of camera.
Now you can play animation, and camera would move around the toy and look at it.
You can also adjust the transform of path
to tweak the camera view.
Download hip project file:
https://github.com/dawnarc/houdini_examples/tree/main/Mantra
Tutorials
Camera Tracking
Camera Tracking Look At Direction Following Object in Houdini
https://www.youtube.com/watch?v=7c96hIhtGSk
Camera Tracking Objects by Translation Position in Houdini
https://www.youtube.com/watch?v=Taw0UuHGkHA
SideFX Houdini : Action Sequence Design - Part3 - camera animation / Unleash Chops power
https://www.youtube.com/watch?v=osNHbZIwU-Y
Camera Following Curve and Camera Rigs in Houdini
https://www.youtube.com/watch?v=Ll_JzzDErCg
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