keywords: Graphics, Geometry Deforming, Dynamic Remeshing

Geometry Deforming (Dynamic Remeshing)

Papers

Dynamic Remeshing and Applications

A Remeshing Approach to Multiresolution Modeling
https://www.graphics.rwth-aachen.de/media/papers/remeshing1.pdf

Guaranteed Globally Injective 3D Deformation Processing
https://ipc-sim.github.io/IDP/
https://ipc-sim.github.io/IDP/file/paper.pdf

Signed Distance Field

Tools & Frameworks

Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh
https://github.com/InteractiveComputerGraphics/TriangleMeshDistance

Triangulation

Documents

Triangulation
https://www.humus.name/index.php?page=News&ID=228

Triangle and polygon usage
https://developer.arm.com/documentation/102695/0100/Triangle-and-polygon-usage


“Mistakes are, after all, the foundations of truth, and if a man does not know what a thing is, it is at least an increase in knowledge if he knows what it is not. ” ― Carl G. Jung