keywords: Houdini Notes

Polygon

How to merge multiple meshes into one / Close open faces
  • you can use Boolean SOP to fuse it all to a single mesh while still keeping the topology and resolution of portions of the mesh that are not affected
  • or you can convert to VDB and back to polys to get single watertight mesh

Origin:
https://www.sidefx.com/forum/topic/75572/

Unreal Engine

Attribute Create doesn’t work in Unreal Editor

Case:
unreal_material doesn’t work when build static mesh assets.

Solution:
Place Transform node after Attribute Create node.

Issues

Unable to triangulate mesh

Errors when import FBX into Unreal Engine:

FBXImport: Warning: Unable to triangulate mesh 'piece0': it will be omitted. 
FBXImport: Error: Import failed. 

Solution:
Polysoup node.