keywords: Houdini Notes


How to merge multiple meshes into one / Close open faces (mesh welding)

Check Ignore Primitive Attributes in Poly Soup node;
Then select Fill Mode as Triangles in Poly Fill node;

Unreal Engine

Attribute Create doesn’t work in Unreal Editor

unreal_material doesn’t work when build static mesh assets.

Place Transform node after Attribute Create node.

it’s an issue of HoudiniEngine 19.0 version.


Measure Distance

Houdini Tutorial: Creating a measure distance tool (by visualize Node)


Unable to triangulate mesh

Errors when import FBX into Unreal Engine:

FBXImport: Warning: Unable to triangulate mesh 'piece0': it will be omitted. 
FBXImport: Error: Import failed. 

Polysoup node.

“As far as we can discern, the sole purpose of human existence is to kindle a light of meaning in the darkness of mere being.” ― Carl Gustav Jung