[Houdini]HDA (Digital Asset) Notes
keywords: Houdini Digital Asset, HDA, UnrealEngine Plugin
How to save (export) HDA file
Select target network and right click: Digital Asset -> Save As.
How to edit HDA parameters
1, Select target network:
2, Then click: Assets -> Edit Asset Properties:
3, Then switch to Parameters
table panel.
4, Drag the target parameter from node to Parameters
table panel.
Or Drag an empty parameter from the Create Parameters
panel.
Drag the target parameter from node to Parameters
table panel.
Then invoke the parameter using chi
(int), chf
(float), chs
(string) function in node:
5, Then select target network again, and save HDA file: Assets -> Save Asset:
How to bake in Unreal Engine using HDA file.
1, Install HoudiniEngine for Unreal: https://github.com/sideeffects/HoudiniEngineForUnreal.
Select your target version first:
2, Import HDA into Unreal Editor.
3, Drag HDA asset into level, then you can edit the parameters which were added in Houdini editor:
If you can find these customized parameters, you need restart session:
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