keywords: Graphics, Subsurface Scattering, SSS, Pre-Computed, Efficient

Papers

Real-time subsurface scattering with single pass variance-guided adaptive importance sampling (Recommended)
https://thisistian.github.io/publication/spvg_xie_2020_I3D_small.pdf

Reflection from Layered Surfaces due to Subsurface Scattering
https://cseweb.ucsd.edu/~ravir/6998/papers/p165-hanrahan.pdf

Documents & Blogs

GPU Gems 3. Chapter 14. Advanced Techniques for Realistic Real-Time Skin Rendering

An Introduction To Real-Time Subsurface Scattering
https://therealmjp.github.io/posts/sss-intro/

Presentations

Approximating Translucency for a Fast, Cheap and Convincing Subsurface-Scattering Look - GDC 2011 (Colin Barre-Brisebois)

Efficient screen space subsurface scattering

Subsurface Scattering in the Unreal Forward Renderer

Examples

Subsurface Scattering Test - U-RENDER
https://www.youtube.com/watch?v=sDi9AzLQ9M4

Vulkan implementations of Subsurface Scattering and Ambient Occlusion
https://github.com/michead/vk_renderer

UE4 mobile SSS: this pack includes the materials of lightweight approximation to subsurface scattering effects, which is suitable for mobile devices.
EzJadeXSSS: Light-Weight Subsurface Scattering Materials

Code for the paper “A Learned Shape-Adaptive Subsurface Scattering Model”, Siggraph 2019
https://github.com/rgl-epfl/learned-subsurface-scattering

Non-official implementation of “Interactive Subsurface Scattering for Materials With High Scattering Distances”
https://github.com/Hyiker/HDSSS


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