keywords: Graphics, Planetary Terrain, Seamless Sphere, Planet Rendering, Cubemap

Papers

Real-Time Rendering of Procedurally Generated Planets
https://cescg.org/wp-content/uploads/2018/04/Michelic-Real-Time-Rendering-of-Procedurally-Generated-Planets-2.pdf

Large Terrain Modeling and Visualization for Planets
https://www-robotics.jpl.nasa.gov/publications/Steven_Myint/SMCIT2011SMyint.pdf

Real-Time Rendering of Planets with Atmospheres
https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.205.4096&rep=rep1&type=pdf

Conveying a Sense of Scale in 3D Planetary Environments
https://cescg.org/wp-content/uploads/2019/03/Riegelnegg-Conveying-a-Sense-of-Scale-in-3D-Planetary-Environments.pdf

Books

Adaptive streaming and rendering of large terrains
https://tel.archives-ouvertes.fr/tel-00461667/document

3D Planetary Engine

Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
https://github.com/Illation/ETEngine

Outerra Engine
https://www.outerra.com/

Examples

GPU atmosphertic scattering and planet generation in Unity 3D
https://github.com/simeonradivoev/GPU-Planetary-Rendering

Planet Rendering: Adaptive Spherical Level of Detail based on Triangle Subdivision
https://github.com/sp4cerat/Planet-LOD

Methods to create a sphere mesh
https://github.com/caosdoar/spheres

TOZ Planet Renderer
https://assetstore.unity.com/packages/tools/game-toolkits/toz-planet-renderer-122275

Unity QuadSphere with Level of Detail subdivision
https://github.com/bicarbon8/QuadSphere

A collection of GLSL noise functions for use with WebGL with an easy to use API.
https://github.com/FarazzShaikh/glNoise

Video

Planet Generator – Version 0
https://www.youtube.com/watch?v=Ow_MOuS-ei4

Tutorials

Eric Bruneton
http://www-evasion.imag.fr/Membres/Eric.Bruneton/

Explore documentation, references, tutorials, and tools: everything you need to start using Planet today.
https://developers.planet.com/


“Everything that irritates us about others can lead us to an understanding of ourselves.”― Carl Gustav Jung