[Graphics]Planetary Terrain Rendering Notes
keywords: Graphics, Planetary Terrain, Seamless Sphere, Planet Rendering, Cubemap
Real-Time Rendering of Procedurally Generated Planets
Large Terrain Modeling and Visualization for Planets
Real-Time Rendering of Planets with Atmospheres
Conveying a Sense of Scale in 3D Planetary Environments
Adaptive streaming and rendering of large terrains
3D Planetary Engine
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
Planetary Terrain in Unreal Engine
UnrealWild’s AI-powered world rendering engine is based on Earth satellite imagery, offering single-click, fully configurable, dynamic, Earth-scale worlds for gaming, film production and training simulations. UnrealWild currently runs on Unreal Engine 4.26.
Galaxia – Real-Time Procedural Universe Engine
Planet Generator for Unreal Engine (4.26p5 WIP) Volumetric Test
GPU atmosphertic scattering and planet generation in Unity 3D
Planet Rendering: Adaptive Spherical Level of Detail based on Triangle Subdivision
Methods to create a sphere mesh
Unity QuadSphere with Level of Detail subdivision
A collection of GLSL noise functions for use with WebGL with an easy to use API.
Planet Generator – Version 0
How to Make a Planet in Unreal Engine 4 with World Creator 2
Explore documentation, references, tutorials, and tools: everything you need to start using Planet today.
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