keywords: Graphics, Height Field Generation Algorithms Notes

Papers

Real-time, continuous level of detail rendering of height fields
https://dl.acm.org/doi/abs/10.1145/237170.237217

RealTime Generation of Continuous Levels of Detail for Height Fields
https://otik.uk.zcu.cz/bitstream/11025/15845/1/Slusallek_98.pdf

Real-Time, Continuous Level of Detail Rendering of Height Fields
https://smartech.gatech.edu/bitstream/handle/1853/3488/96-02.pdf

Maximum Mipmaps for Fast, Accurate, and Scalable Dynamic Height Field Rendering
http://manao.inria.fr/perso/~ihrke/Publications/i3d08_lowres.pdf

Computer display of height fields
https://www.sciencedirect.com/science/article/abs/pii/0097849380900072

Realtime Procedural Terrain Generation
https://web.mit.edu/cesium/Public/terrain.pdf

Large Scale Terrain Generation from Tectonic Uplift and Fluvial Erosion
https://hal.inria.fr/hal-01262376/document

Source

Three Ways of Generating Terrain with Erosion Features
https://github.com/dandrino/terrain-erosion-3-ways

Tools

Generate, design, blend, mix, paint & sculpt, erode and simulate in real-time.
https://www.world-creator.com/


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