keywords: Rust Resources Collections

Tools & Libraries


A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, …

Game Engine

Bevy Engine, a refreshingly simple data-driven game engine built in Rust


A cross-platform GUI library for Rust, inspired by Elm

egui: Immediate mode GUI written in Rust, made for WASM

Rendering - Path Tracing

A small path tracing renderer written in Rust.

High Performance CPU/GPU Physically Based Renderer

Rendering - Ray Tracing

Peter Shirley’s Raytracing in One Weekend implemented in Rust

💡 Experimental real-time global illumination renderer 🦀


High performance Rust ECS library

Parallel (GUP CUDA)

Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

High-order Virtual Machine (HVM). A massively parallel, optimal functional runtime in Rust


Async version of the Rust standard library

Asynchronous streams for Rust using async & await notation


Actix web is a small, pragmatic, and extremely fast rust web framework.


Linear algebra library for Rust.


Fuzzing Rust code with American Fuzzy Lop


Heap profiling and ad hoc profiling for Rust programs.

Demo & Examples

Game Examples

Turn based tactical RPG with several campaigns, written in Rust

🕹 A quick’n’dirty game sample using kajiya, physx-rs, and dolly

When I'm lower lower lower low, got me feeling drunk and high. -Coldplay <Hymn for the Weekend>