[Rust]Tools, Frameworks & Examples Collections
keywords: Rust Resources Collections
Tools & Libraries
A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, …
Bevy Engine, a refreshingly simple data-driven game engine built in Rust
A cross-platform GUI library for Rust, inspired by Elm
egui: Immediate mode GUI written in Rust, made for WASM
Rendering - Path Tracing
A small path tracing renderer written in Rust.
High Performance CPU/GPU Physically Based Renderer
Rendering - Ray Tracing
Peter Shirley’s Raytracing in One Weekend implemented in Rust
💡 Experimental real-time global illumination renderer 🦀
High performance Rust ECS library
Parallel (GUP CUDA)
Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
High-order Virtual Machine (HVM). A massively parallel, optimal functional runtime in Rust
Async version of the Rust standard library
Asynchronous streams for Rust using async & await notation
Actix web is a small, pragmatic, and extremely fast rust web framework.
Linear algebra library for Rust.
Fuzzing Rust code with American Fuzzy Lop
Heap profiling and ad hoc profiling for Rust programs.
Demo & Examples
Turn based tactical RPG with several campaigns, written in Rust
🕹 A quick’n’dirty game sample using kajiya, physx-rs, and dolly
When I'm lower lower lower low, got me feeling drunk and high. -Coldplay <Hymn for the Weekend>