Keywords: Graphics, Volumetric Rendering, Voxel, Voxelization


Horizon:Zero Dawn Cloud System


The Real-time Volumetric Cloudscapes of Horizon:Zero Dawn

Real-time rendering of volumetric clouds

Real-Time Volumetric Rendering

Stormscapes: Simulating Cloud Dynamics in the Now

A Voxel Generator Based on Autoencoder

Source & Examples

Source & Examples - Fragments

A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodule.

An OpenGL sample that demonstrates Volumetric Lighting using a frustum-aligned voxel grid and compute shaders.

A basic Volume Renderer mainly for Medical Images like CT-Scans and MRI Images

An OpenGL sample that implements volumetric clouds using ray marching and compute shaders.

Source & Examples - Voxel

Cubiquity is an experimental micro-voxel engine written in C++ and released into the public domain.

A simple voxel engine written from the ground up in C++ and OpenGL

Handmade voxel engine

A Lightweight Mesh Voxelization Library with OpenGL Geometry Shader

Source & Examples - Quadmesh (Billboard)

Fluffy stylized trees tutorial, using quadmesh-to-billboards shader in Unity

Quadmesh Billboard Foliage - Houdini to Unreal

Fluffy Material for UE5 - Quadmesh to Billboards (Recommended)

Realistic smoke lighting with 6-way lighting (Explosion) in VFX Graph (Recommended)


Assets - Fragments

Expanse - Volumetric Skies, Clouds, and Atmospheres in HDRP

An extensive tool to control dynamic time of day and weather settings using realistic volumetric clouds and atmosphere.

Don't spend time with someone, who doesn't care spending it with you. ― Gabriel Garcí­a Márquez