Keywords: Graphics, Volumetric Rendering, Mesh Voxel, Voxelization



Horizon:Zero Dawn Cloud System


The Real-time Volumetric Cloudscapes of Horizon:Zero Dawn

Real-time rendering of volumetric clouds

Real-Time Volumetric Rendering

Stormscapes: Simulating Cloud Dynamics in the Now

A Voxel Generator Based on Autoencoder


High Performance Voxel Engine: Vertex Pooling

Mesh Voxelization

Realtime Volume Rendering


Interactive Path Tracing and Reconstruction of Sparse Volumes

Interactive Graphics 25 - Volume Rendering

What techniques does a software like Embergen use for realtime volume rendering? - Reddit

Source & Examples

Source & Examples - Fragments

A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodule.

An OpenGL sample that demonstrates Volumetric Lighting using a frustum-aligned voxel grid and compute shaders.

A basic Volume Renderer mainly for Medical Images like CT-Scans and MRI Images

An OpenGL sample that implements volumetric clouds using ray marching and compute shaders.

Source & Examples - Voxel

Cubiquity is an experimental micro-voxel engine written in C++ and released into the public domain.

A simple voxel engine written from the ground up in C++ and OpenGL

Handmade voxel engine

A Lightweight Mesh Voxelization Library with OpenGL Geometry Shader

Header only mesh voxelizer in c99

Triangle Mesh to Voxel using compute shaders in Metal

CUDA Voxelizer to convert polygon meshes into annotated voxel grids

Source & Example - Cloud

Horizon Forbidden West: Nubis Evolved - Real-time Volumetric Clouds for VFX
Horizon Forbidden West: Burning Shores - Immersive Voxel-Based Clouds
Nubis Voxel Clouds Pack (VDB files)

Source & Examples - Quadmesh (Billboard)

Fluffy stylized trees tutorial, using quadmesh-to-billboards shader in Unity

Quadmesh Billboard Foliage - Houdini to Unreal

Fluffy Material for UE5 - Quadmesh to Billboards (Recommended)

Realistic smoke lighting with 6-way lighting (Explosion) in VFX Graph (Recommended)


Assets - Fragments

Expanse - Volumetric Skies, Clouds, and Atmospheres in HDRP

An extensive tool to control dynamic time of day and weather settings using realistic volumetric clouds and atmosphere.

Assets - Cloud

A large and highly detailed volumetric cloud data set, intended to be used for various purposes, including movie and game production as well as research. The entire data set is available in the “cloud” package.

Don't spend time with someone, who doesn't care spending it with you. ― Gabriel Garcí­a Márquez