Keywords: Graphics, Volumetric Rendering

Forums

Horizon:Zero Dawn Cloud System
https://www.gamedev.net/forums/topic/680832-horizonzero-dawn-cloud-system/

Papers

The Real-time Volumetric Cloudscapes of Horizon:Zero Dawn
http://killzone.dl.playstation.net/killzone/horizonzerodawn/presentations/Siggraph15_Schneider_Real-Time_Volumetric_Cloudscapes_of_Horizon_Zero_Dawn.pdf

Real-time rendering of volumetric clouds
http://www.diva-portal.org/smash/get/diva2:1223894/FULLTEXT01.pdf

Real-Time Volumetric Rendering
http://patapom.com/topics/Revision2013/Revision%202013%20-%20Real-time%20Volumetric%20Rendering%20Course%20Notes.pdf

Stormscapes: Simulating Cloud Dynamics in the Now
https://storage.googleapis.com/pirk.io/papers/Haedrich.etal-2020-Stormscapes.pdf
http://computationalsciences.org/publications/haedrich-2020-stormscapes.html

Source

A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodule.
https://github.com/sebh/HLSL-Spherical-Harmonics

Assets

Expanse - Volumetric Skies, Clouds, and Atmospheres in HDRP
https://assetstore.unity.com/packages/tools/particles-effects/expanse-volumetric-skies-clouds-and-atmospheres-in-hdrp-192456

An extensive tool to control dynamic time of day and weather settings using realistic volumetric clouds and atmosphere.
https://www.unrealengine.com/marketplace/en-US/product/sky-creator


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