[Graphics]Procedural Texture Notes
Keywords: Graphics, Procedural Texture
Understanding BCn Texture Compression Formats
Tools & Frameworks
Procedural Textures - Blender 2.80 Fundamentals
Basis Universal is a “supercompressed” GPU texture compression system that outputs a highly compressed intermediate file format (.basis) that can be quickly transcoded to a very wide variety of GPU compressed and uncompressed pixel formats: ASTC 4x4 L/LA/RGB/RGBA, PVRTC1 4bpp RGB/RGBA, PVRTC2 RGB/RGBA, BC7 mode 6 RGB, BC7 mode 5 RGB/RGBA, BC1-5 RGB/RGBA/X/XY, ETC1 RGB, ETC2 RGBA, ATC RGB/RGBA, ETC2 EAC R11 and RG11, FXT1 RGB, and uncompressed raster image formats 8888/565/4444.
Examples & Demos
2D and 3D Procedural Textures in WebGL
How do you generate tileable Perlin noise?
Seamless noise generation on cubemap
Quickly generate procedural 3D space scenes in your browser with WebGL (Planet)
Fast procedural 2D space scene generation on the GPU. (Planet)
Source code for the MapToGlobe website (Planet)
Create procedural planet globes
Converting a Cubemap into Equirectangular Panorama
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