Keywords: Math issues, Book, Game Development


Game Programming Patterns (November 2, 2014)

Mathematics for Game Developers (Game Development) (June 8, 2004)

Mathematics for 3D Game Programming and Computer Graphics, Third Edition (June 2, 2011)

3D Math Primer for Graphics and Game Development 2nd Edition (November 2, 2011)

Foundations of Game Engine Development, Volume 1: Mathematics 1st Edition (September 11, 2016)

Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction (January 31, 2019)

Essential Mathematics for Games and Interactive Applications 3rd Edition (August 26, 2015)

Books - Physics

Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game 2nd Edition (2010)

Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) (2004)

Game Physics 2nd Edition (2010)

Physics for Game Developers: Science, math, and code for realistic effects Second Edition (2013)

The Physics engine that accompanies the book “Game Physics Engine Design”

Source code for Game Physics Cookbook

Books - AI (Artificial Intelligence)

AI for Games, Third Edition 3rd Edition (2019)

Now obsolete code accompanying the first (2005) edition of the book “Artificial Intelligence for Games”


List of Interesting Math Blogs


Math for Game Programmers: Building a Better Jump


Let’s Learn,Everyday You Will Get New Maths Tricks Here

The best way to predict your future is to create it. ― Peter Drucker