Keywords: Math issues, Book, Game Development

Books

Game Programming Patterns (November 2, 2014)
https://www.amazon.com/Game-Programming-Patterns-Robert-Nystrom/dp/0990582906

Mathematics for Game Developers (Game Development) (June 8, 2004)
https://www.amazon.com/Mathematics-Game-Developers-Development/dp/159200038X

Mathematics for 3D Game Programming and Computer Graphics, Third Edition (June 2, 2011)
https://www.amazon.com/Mathematics-Programming-Computer-Graphics-Third/dp/1435458869

3D Math Primer for Graphics and Game Development 2nd Edition (November 2, 2011)
https://www.amazon.com/Math-Primer-Graphics-Game-Development/dp/1568817231

Foundations of Game Engine Development, Volume 1: Mathematics 1st Edition (September 11, 2016)
https://www.amazon.com/Foundations-Game-Engine-Development-Mathematics/dp/0985811749

Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction (January 31, 2019)
https://www.amazon.com/Mathematics-Computer-Graphics-Game-Programming/dp/1683923561

Essential Mathematics for Games and Interactive Applications 3rd Edition (August 26, 2015)
https://www.amazon.com/Essential-Mathematics-Games-Interactive-Applications/dp/1482250926

Books - Physics

Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game 2nd Edition (2010)
https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768

Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) (2004)
https://www.amazon.com/Real-Time-Collision-Detection-Interactive-Technology/dp/1558607323

Game Physics 2nd Edition (2010)
https://www.amazon.com/Game-Physics-David-H-Eberly/dp/0123749034

Physics for Game Developers: Science, math, and code for realistic effects Second Edition (2013)
https://www.amazon.com/Physics-Game-Developers-Science-realistic/dp/1449392512

The Physics engine that accompanies the book “Game Physics Engine Design”
https://github.com/idmillington/cyclone-physics

Source code for Game Physics Cookbook
https://github.com/gszauer/GamePhysicsCookbook

Books - AI (Artificial Intelligence)

AI for Games, Third Edition 3rd Edition (2019)
https://www.amazon.com/AI-Games-Third-Ian-Millington/dp/1138483974

Now obsolete code accompanying the first (2005) edition of the book “Artificial Intelligence for Games”
https://github.com/idmillington/aicore

Blogs

List of Interesting Math Blogs
https://math.stackexchange.com/questions/81/list-of-interesting-math-blogs

Presentations

Math for Game Programmers: Building a Better Jump
https://www.youtube.com/watch?v=hG9SzQxaCm8

Twitters

Let’s Learn,Everyday You Will Get New Maths Tricks Here
https://twitter.com/24hrlearns


The best way to predict your future is to create it. ― Peter Drucker