[VisualStudio]Game performance and compilation time improvements in VS2019
keywords: Visual Studio 2019, Game performance, VS2019, UE4, Benchmark, Optimization
C++ code compilation time:
- Linker improvements speeding up iteration build times with debug info by 3x (or more) on large projects. (Unreal Engine shipping configuration)
- Link times also improved under /INCREMENTAL by 2x.
C++ code optimization:
VS2019 does advanced vector optimizations for AVX/AVX2
instruction sets, Xbox ATG (Advanced Technology Group) provided a benchmark based on code from Unreal Engine 4 for commonly used mathematical operations, such as SIMD expressions, vector/matrix transformations and sin/cos/sqrt functions:
VS 16.0 improves frame time up to 2.8% over VS 15.9(2017), and VS 16.2 got an improvement of 2–3% over VS 16.0.
Origin Text
Game performance and compilation time improvements in Visual Studio 2019
https://devblogs.microsoft.com/cppblog/game-performance-and-compilation-time-improvements-in-visual-studio-2019/
MSVC Backend Updates in Visual Studio 2019 version 16.2
https://devblogs.microsoft.com/cppblog/msvc-backend-updates-in-visual-studio-2019-version-16-2/
Game performance improvements in Visual Studio 2019 version 16.2
https://devblogs.microsoft.com/cppblog/game-performance-improvements-in-visual-studio-2019-version-16-2/
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