Keywords: Graphics, Rendering, Anti-Aliasing, FXAA, MSAA, TXAA


  • TXAA looks like shit.
  • FXAA when implemented well looks good.
  • MSAA is a good one but you need 8xMSAA depending on the game.
  • SSAA is superior to everything.
  • DSR makes things blurry.


Anti-Aliasing Methods

FXAA (Fast Approximate Anti-Aliasing)

FXAA WhitePaper

Fast approximate anti-aliasing

MSAA (MultiSampling Anti-Aliasing)

Multisample anti-aliasing

TXAA (Temporal Anti-Aliasing)

Temporal anti-aliasing

SSAA (Supersampling Anti-Aliasing)


DSR (Dynamic Super Resolution)

One of the more intriguing capabilities Nvidia introduced with the GeForce GTX 970 and 980 is a feature called Dynamic Super Resolution, or DSR, for short. DSR is a way for a fast GPU to offer improved image quality on a lower-resolution display. Nvidia bills it as a means of getting 4K quality on a 2K display.

Maxwell’s Dynamic Super Resolution explored

GeForce 600 series

DSR | Technology | GeForce

CSAA (Coverage Sampling Anti-Aliasing)

Coverage Sampled Antialiasing

EQAA (Enhanced Quality Anti-Aliasing)

EQAA Modes for AMD 6900 Series Graphics Cards

Anti-Aliasing Papers

Filtering Approaches for Real-Time Anti-Aliasing

真实的、永恒的、最高级的快乐,只能从三样东西中取得:工作、自我克制和爱。 ——罗曼·罗兰