[Graphics]Anti-Aliasing Notes - FXAA, MSAA and TXAA
Keywords: Graphics, Rendering, Anti-Aliasing, FXAA, MSAA, TXAA
- TXAA looks like shit.
- FXAA when implemented well looks good.
- MSAA is a good one but you need 8xMSAA depending on the game.
- SSAA is superior to everything.
- DSR makes things blurry.
FXAA (Fast Approximate Anti-Aliasing)
Fast approximate anti-aliasing
MSAA (MultiSampling Anti-Aliasing)
TXAA (Temporal Anti-Aliasing)
SSAA (Supersampling Anti-Aliasing)
DSR (Dynamic Super Resolution)
One of the more intriguing capabilities Nvidia introduced with the GeForce GTX 970 and 980 is a feature called
Dynamic Super Resolution, or DSR, for short. DSR is a way for a fast GPU to offer improved image quality on a lower-resolution display. Nvidia bills it as a means of getting 4K quality on a 2K display.
Maxwell’s Dynamic Super Resolution explored
GeForce 600 series
DSR | Technology | GeForce
CSAA (Coverage Sampling Anti-Aliasing)
Coverage Sampled Antialiasing
EQAA (Enhanced Quality Anti-Aliasing)
EQAA Modes for AMD 6900 Series Graphics Cards
Filtering Approaches for Real-Time Anti-Aliasing