[UE4]Post Process Related
keywords: [UE4]Post Process Related
Offical Docs
Post Process Materials
https://docs.unrealengine.com/en-us/Engine/Rendering/PostProcessEffects/PostProcessMaterials
Stylized Rendering Post Processing
https://docs.unrealengine.com/en-us/Resources/Showcases/Stylized/PostProcessing
Post Processing Content Examples
https://docs.unrealengine.com/en-us/Resources/ContentExamples/PostProcessing
1.2 - ShadingModel
https://docs.unrealengine.com/en-us/Resources/ContentExamples/MaterialProperties/1_2
Post Processing Content Examples
https://docs.unrealengine.com/en-us/Resources/ContentExamples/PostProcessing
Rendering Overview
https://docs.unrealengine.com/en-us/Engine/Rendering/Overview
Post Process Effects
https://docs.unrealengine.com/en-US/Engine/Rendering/PostProcessEffects/index.html
The properties of Post Process Volume
https://docs.unrealengine.com/en-US/Engine/Rendering/PostProcessEffects/#postprocesssettings
Using Custom Stencil to Selectively Bypass Postprocessing - Epic Dev Community
youtube Tutorials
Unreal Engine 4 Tutorial - Post Process Effects
https://www.youtube.com/watch?v=i6lYSXyUKRY
Unreal Engine 4 Beginner Tutorial Series - #34 Post Processing
https://www.youtube.com/watch?v=i9bnPStLYfk
Unreal 4 Post Processing Volume Part 03 Colour Grading with LUT’s
https://www.youtube.com/watch?v=HR_Mj8o-tQ4
Ue4: Post Processing Volume - Adding/Controlling Ambient Occulsion
https://www.youtube.com/watch?v=-u1uzJxa94Q
Ue4: Post Processing Volume - Bloom and Lens Flare
https://www.youtube.com/watch?v=7CU5_gLIJBs
Achieving cinematic quality with post-process effects in UE4
https://www.youtube.com/watch?v=aGsUU_bvOgw
Ue4: Post Processing Volume - Tinting your scene a colour
https://www.youtube.com/watch?v=zDuyqowsDpU
WTF Is? Post Process Blend Weight in Unreal Engine 4 ( UE4 )
https://www.youtube.com/watch?v=JbbZWayflto
Issue on mobile devices
There’s is a issue at building project for Android:
When add a Material in Post Process Materials
of Post Process Volume
, it worked fine on desktop, but a material would shadow camera fully.
This issue was caused by some Material Expression which not support on mobile devices.
Outliner
Steps:
-
Project Settings -> Engine -> Rendering -> Postprocessing -> set
Custom Depth-Stencil Pass
toEnabled with Stencil
-
Add Post Process Volume in Level, Edit properties in Detail Panel -> Post Process Materials -> Array -> Add Asset Reference and set a material of outliner.
-
Select target mesh in Level Editor, Edit properties in Detail Panel -> Override Materials -> enable
Render CustomDepth Pass
, and set value ofCustomDepth Stencil Value
as the material provide.
code:
if (MyMeshComponent)
{
MyMeshComponent->SetRenderCustomDepth(true);
MyMeshComponent->SetCustomDepthStencilValue(1);
}
buleprint:
Enable Alpha Channel support in Post Process
Project Settings -> Engine -> Rendering -> Postprocessing -> Enable alpha channel support in post processing.
How to Disable Auto Exposure (Eye Adaptation)
Project Settings -> Engine -> Rendering -> Default PostProcessing Settings -> Uncheck Auto Exposure
.
UE4 Quick Tip #04: How to Disable Auto Exposure (Eye Adaptation) From Your Scene Tutorial
https://www.youtube.com/watch?v=K2kIre_BHgA
抱必死的心,走永远的路。