keywords: [UE4]客户端无法调用FindPathToLocationSynchronously函数的问题

如果client-side执行UNavigationSystem::FindPathToLocationSynchronously(),会返回错误:

Error Accessed None 'CallFunc_FindPathToLocationSynchronously_ReturnValue2' from node ReturnNode in blueprint GameController

原因:

client-side默认关闭了寻路功能,需要启动,修改设置:Project Settings > Navigation System > bAllowClientSideNavigation

参考:https://answers.unrealengine.com/questions/222353/find-path-to-location-synchronously-not-working-on.html