keywords: [UE4]如何制作RTS游戏中的角色脚下圆环

1,准备好贴图 This is an image

2,新建一个材质蓝图 This is an image

3,在蓝图中新建个Texture Sample节点,并设置为之前准备的贴图 This is an image

4,将材质的Blend Mode设置为Translucent半透明模式 This is an image

5,设置好材质的BaseColor和Opacity This is an image

6,然后新建一个Actor蓝图 This is an image

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7,在actor蓝图中新建个Scene组件 This is an image

8,将新建个Scene组件拖拽到Root根节点中,以替换原来默认根节点 This is an image

10,然后再新建一个StaticMesh组件 This is an image

11,然后将这个StaticMesh组件的Mesh设置为一个地砖形状的模型 This is an image

12,同时讲StaticMesh的材质设置为之前新建个材质 This is an image

13,然后将actor蓝图设置为Movable This is an image

14,这样设置完成了,之后就可以将这个actor蓝图spawn到场景中并attach到人物的身上,并设置后相对坐标即可 This is an image

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