Keywords: Animation, Maya Rigging, Keyframe, Walk Cycle

Maya Keyframe series of articles:

Rig asset mentioned in articles: [Walk Cycle]https://github.com/dawnarc/maya_examples/tree/main/assets/Animation/#walk-cycle)

Overview

Sample steps:

  1. Create basic cycle loops;
  2. Creating in betweens;
  3. Adding hips and chest rotation;
  4. Fine tune curve;
Legs Keyframe

Here is the animation reference for leg pose: aaa Quotes from The Animator’s Survival Kit (January 7, 2002)

1, Adjust the frame range from 1 to 25.

2, Tweak the hip height.

3, Compose the 1st frame: tweak foot IK control.

4, Move the frame index to the 1st frame.

Then hit S to set key for the dirty controllers:

Then move frame index to the last frame, and hit S to create ending frame.

5, Move to the middle frame (13th), and tweaked controllers.

Final result:

Hit S to set key.

Preview:

6, Move the frame index to 4th frame.

Tweak controllers.

Final result:

Hit S to set key.

Do the same at the 16th frame.

Hit S to set key at last.

7, Move frame index to the 7th frame and 19th frame, and tweaked controllers.

8, Tweaked controllers at 10th frame and 22th frame.

9, Final result of leg animation:

Preview in UE5:

Arms Keyframe

WIP

Hip and Chest Keyframe

WIP

References

Maya Basic Animation Tutorials - Walk Cycle A Step by Step Guide
https://www.youtube.com/watch?v=jiI4vWjR2Fc

Animation Masterclass: How to Create Walk Cycles in Maya
https://www.youtube.com/watch?v=PitBrZhf4Kk


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