[Maya]Keyframe 01 - Graph Editor
Keywords: Maya Animation, Keyframe, Graph Editor
Maya Keyframe series of articles:
- [Maya]Keyframe Notes
- [Maya]Keyframe 01 - Graph Editor
- [Maya]Keyframe 02 - Walk Cycle (WIP)
- [Maya]Keyframe 03 - Hurdling (WIP)
- [Maya]Keyframe 04 - Animation Curve (WIP)
Common Hotkeys
- F: Center the curve on Graph Editor viewport.
- Alt + Hold MMB: Drag timeline.
How to add Keys in Graph Editor
1, Open Graph Editor: Windows -> Graph Editor.
2, Select the target object that want to keyframe.
3, Select the target attributes of object that want to keyframe.
If the attribute was created by self, make sure the it’s keyable.
Current manipulator and active objects have no keyable attributes, or animation layers are present and the BaseAnimation bar is not selected or locked.
4, Hit S (or Alt + I) to insert a key at certain frame.
5, Hold Middle Mouse Button to move the key.
Anim Cueve Example: animCurveTU
1, Change the keyable method.
By default, all keyable attributes will be set key when hitting S, even you just select only one attribute.
Solution:
Key -> Set Key options.
2, Add a keyable attribute:
3, Select the target attribute, then hit S to set key.
When the Key was set, you can move the key by hold MMB.
After hitting S, an new node will be created automatically in Node Editor: animCurveTU.
If can’t see animCurveTU node, click Input connections.
4, Adjust the frame range.
Make sure the animCurveTU node was selected in Node Editor before adjust keyframe parameters, otherwise anim curve will be lost in animCurveTU.

5, Set key by Hit S.
6, Set the key value, then straighten anim curve.
7, Build the driven process for attribute.
8, Finally, we can fine tune toe rotation by tweak attribute.
Bake Anim Curve (Export Animation to Unreal Engine by FBX)
References:
Baking Animations in Maya - Importing to Unreal Engine
https://www.youtube.com/watch?v=Qd3P6GCYpH0
References
The Graph Editor
https://create3dcharacters.com/maya-animation-the-graph-editor/
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