Keywords: Maya, Rig Control Curve, Control Rig, IK, FK, Leg

Maya Rigging series of articles:

IK Workflow for Leg

Take the left leg as an example:

1, Duplicate left leg joints.

Then rename joint name in batch.

2, Create Controls for IK handle.

Snap the Control to the target joint.
Then adjust the translate and rotate of Control.

3, Create a new Control for Pole Vector.

Adjust the hierarchy to Controls.

4, Create IK Handle for foot joint and ball joint.

5, Create constraint to foot control and foot IK handle.

6, Create constraint to ball control and ball IK handle.

7, Create constraint to ball control and foot IK handle.

Now you can drive the IK using controls.

8, Create pole vector to foot IK handle.

Now you will see the Pole Vector attributes have been flagged with cyan brick.
Finally you can drive the IK of knee in horizontal direction.

References

Character Rigging in Maya! Episode 6 - Creating the IK Hand Controls
https://www.youtube.com/watch?v=2vJ8pSPcDzM
Character Rigging in Maya! Episode 7 - Creating the IK Leg Controls
https://www.youtube.com/watch?v=qbQ8tq5a2JA


紫光阁名录:富察·明瑞
明瑞(满语:ᠮᡳᠩᡧᡠᡳ,穆麟德转写:mingšui,1730年—1768年),字筠亭,富察氏,满洲镶黄旗人,其父为承恩公傅文,祖父则是康熙朝大臣李荣保,姑姑为孝贤纯皇后。自官学生袭一等承恩公后,在乾隆朝的开疆拓土中屡立战功,先平阿睦尔撒纳,后又破小和卓,最后在清缅战争时被围攻,只好孤军奋战,终致弹尽粮绝,最终自杀殉国。因其数次大功,被乾隆改封为一等诚嘉毅勇公,因其忠义,故谥号“果烈”。除此之外,其也因多次立功而受赏了许多殊荣,如赐“黄带子”、“宝石顶”、“四团龙补服”、“双眼花翎”、“图形紫光阁”、“旌勇祠祭祀”等。