keywords: Graphics, Vulkan Subgroup, D3D12 Warp, Wave Intrinsics,

  • Vulkan/OpenCL calls it a Subgroup
  • D3D12 calls it a Wave
  • Nvidia calls it a Warp
  • AMD calls it a Wavefront

Wave Programming in D3D12 and Vulkan - GDC2017

Surfing the Wave(front)s with Radeon GPU Profiler

Occupancy explained

Subgroups - 2018 Vulkan Devday

Wave Intrinsics

Unlocking GPU Intrinsics in HLSL

Wave Intrinsics - Intel® Arc™ A-series Graphics Gaming API

HLSL 6.0 wave operations


Visualizing GL_NV_shader_sm_builtins

Teachers open the door, but you must enter by yourself. -Chinese Proverbs