keywords: UE5, Niagara, Tutorial, Tool,

Static switch & Compiler constant

Origin:
https://twitter.com/GhislainGir/status/1771684703923286439

[UE4] Create your own NiagaraModule that can display debug
https://shuntaendo.hatenablog.com/entry/2022/04/03/190157

How to attach the Niagara Particle System Component to Mesh Component (snap to character )

Plugins & Tools

Prismatiscape Interaction Plugin. All-in-one GPU Environmental Interaction System for Unreal Engine 5.3+
https://www.unrealengine.com/marketplace/en-US/product/prismatiscape-interaction-plugin
https://prismaticadev.gumroad.com/l/axvvm

Tutorials

Niagara Fluids Smoke Portal VFX Tutorial in Unreal Engine 5.3 | Real-Time Simulation | RedefineFX
https://www.youtube.com/watch?v=nOirmGz8YG4
https://redefinefx.com/blast/

Ashif Ali’s Unreal Engine VFX Tutorials (Niagara)
https://www.patreon.com/Ashif/shop

This Blueprint and C++ example shows how to render 100,000 Niagara GPU Particles with Nanite Instance Static Mesh Components
https://github.com/aggressivemastery/NaniteNiagara
Nanite Niagara Rendering in Unreal Engine 5 by GameDevMicah Blueprint C++ Tutorial-like EpicGames
https://www.youtube.com/watch?v=5Wp9mqYftt0

Ribbon & Mesh Trail in Unreal Engine 5.4 Niagara Tutorial
https://www.youtube.com/watch?v=uxqVcSrzCXA


Learning is a treasure that will follow its owner everywhere. -Chinese Proverbs