[UE5]Groom (Hair) Notes
keywords: UE5, Groom, Hair, Fur, Performance Optimization
Cases
How to change groom material at run-time
Add matertial slots in the Material
tab of Groom Asset editor, then switch material by index.
if (AActor* Actor = UGameplayStatics::GetActorOfClass(this, ACharacter::StaticClass()))
{
if (UGroomComponent* Groom = Cast<UGroomComponent>(Actor->GetComponentByClass(UGroomComponent::StaticClass())))
{
const TArray<FHairGroupsMaterial>& MatGroup= Groom->GroomAsset->HairGroupsMaterials;
if (Index >= 0 && Index < MatGroup.Num())
{
if (UMaterialInterface* Mat = MatGroup[Index].Material)
{
Groom->SetMaterial(0, Mat);
}
}
}
}
How to switch groom LOD at run-time
Add LOD group in the LOD
tab of Groom Asset editor, then switch groom LOD by index.
UGroomComponent* Groom = ...;
Groom->SetForcedLOD(2);
Performance Optimization
Groom Asset Performance Optimization
Reduce Curve Decimation
and Vertex Decimation
in Interpolation detail panel.
Disable Voxelize
and Use Stable Rasterization
in Strands details panel.
Issues
Issue: How to fix the flickering in groom hair [UE4]
Enable Cast Deep Shadows
in light actors.
Origin:
https://www.youtube.com/watch?v=4d7H3bEaXsw
Issue: The target skeletal mesh could be missing UVs
LogHairStrands: Error: [Groom] Binding asset could not be built. The target skeletal mesh could be missing UVs.
LogHairStrands: Error: [Groom] Binding asset could not be built. Some cards guide roots are not close enough to the target mesh to be projected onto it.
LogHairStrands: Error: [Groom] The binding asset (11_2_head_Binding) couldn't be built. This binding asset won't be used.
Reason:
The origins of the coordinate axes of the hair and the character are not match.
Misc
References
Hair Rendering and Simulation
https://dev.epicgames.com/documentation/en-us/unreal-engine/hair-rendering-and-simulation-in-unreal-engine
Groom Asset Editor User Guide
https://docs.unrealengine.com/5.3/en-US/groom-asset-editor-user-guide-in-unreal-engine/
XGen Guidelines for Hair Creation
https://docs.unrealengine.com/5.3/en-US/xgen-guidelines-for-hair-creation-in-unreal-engine/
Create Hair in Unreal Engine 5 | Groom Tutorial Works in UE5
https://www.youtube.com/watch?v=gxp0FxyTflc
How to Create Hair in Unreal Engine 5 - Groom Tutorial
https://www.youtube.com/watch?v=ODkhcRvcaso
Groom (Hair & Fur), a brief overview of how Groom (hair & fur) works in Unreal Engine 4.
https://dev.epicgames.com/community/learning/tutorials/p4BG/unreal-engine-groom-hair-fur
Assets
Cyberpunk Hair is a groom game-optimized pack ready to a vast amount of styles
https://www.unrealengine.com/marketplace/en-US/product/cyberpunk-hair-for-game
Tools
Ornatrix UE5 plugin. Hair and fur editing suite inside Unreal Engine!
https://ephere.com/plugins/epic/ue/ornatrix/
gFur is a free shell based fur solution for Unreal Engine.
https://www.unrealengine.com/marketplace/en-US/product/gfur-5
https://github.com/GiM-GamesInMotion/gFurPro
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