keywords: Vulkan Documents & Tutorials Collection

Tutorials & Learning Resource

Khronos Official

Khronos Samples
https://github.com/KhronosGroup/Vulkan-Samples

Khronos Vulkan Forum
https://community.khronos.org/c/vulkan

Khronos webinars and video recordings on YouTube
https://www.youtube.com/user/khronosgroup

Khronos Vulkan Guide
https://github.com/KhronosGroup/Vulkan-Guide

Khronos Vulkan Website
https://vulkan.org/

Khronos Vulkan Slack Channel
https://khronosDevs.slack.com

Vulkan Discord
https://discord.com/channels/427551838099996672/427833316536746005

Non-Khronos

Vulkan.tutorial.com
https://vulkan-tutorial.com

Sascha Willems examples
https://github.com/SaschaWillems/Vulkan

NVIDIA developer website
https://developer.nvidia.com/

AMD GPUOpen Vulkan resources
https://gpuopen.com/vulkan/

Intel Game Developer site
https://www.intel.com/content/www/us/en/developer/topic-technology/gamedev/overview.html

Reddit Vulkan posts
https://www.reddit.com/r/vulkan/

VulkanGuide
https://vkguide.dev

API Without Secrets
https://software.intel.com/en-us/articles/api-without-secrets-introduction-to-vulkan-preface

Stack Overflow Vulkan posts
https://stackoverflow.com/search?q=vulkan

Vulkan in 30 minutes
https://renderdoc.org/vulkan-in-30-minutes.html

Vulkan API Tutorials from ARM
https://developer.arm.com/graphics/vulkan/vulkan-tutorials

Vulkan tutorials from Qualcomm
https://developer.qualcomm.com/software/adreno-gpu-sdk/tutorial-videos

2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques.
https://github.com/dtrajko/MoravaEngine

YouTube Videos

Vulkan Game Engine Tutorial
https://www.youtube.com/watch?v=Y9U9IE0gVHA&list=PL8327DO66nu9qYVKLDmdLW_84-yE4auCR

Vulkan Lecture Series at TU Wien
https://www.youtube.com/watch?v=tLwbj9qys18&list=PLmIqTlJ6KsE1Jx5HV4sd2jOe3V1KMHHgn

Vulkan in C++
https://www.youtube.com/watch?v=mzVFHEmnRLg&list=PL58qjcU5nk8uH9mmlASm4SFy1yuPzDAH0

Book List

3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan (August 25, 2021)
https://www.amazon.com/Graphics-Rendering-Cookbook-comprehensive-algorithms/dp/1838986197

Tools & Libraries

Software Rendering

SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
https://github.com/google/swiftshader

API Wrapping (Translation Layer)

Fork of VKD3D. Development branches for Proton’s Direct3D 12 implementation.
https://github.com/HansKristian-Work/vkd3d-proton

Experimental implementation of OpenCL on Vulkan
https://github.com/kpet/clvk

Tracing & Insight & Profiling

Tools to aid in Vulkan development including useful layers, trace and replay, and tests
https://github.com/LunarG/VulkanTools

Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior
https://github.com/LunarG/gfxreconstruct

Meta loader

Meta loader for Vulkan API (Performance Increased)
https://github.com/zeux/volk

Windows System

A Vulkan window system integration layer for Linux
https://gitlab.freedesktop.org/mesa/vulkan-wsi-layer

Apple Metal (ios)

MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple’s Metal graphics framework, enabling Vulkan applications to run on iOS and macOS.
https://github.com/KhronosGroup/MoltenVK

Misc

Vulkan bootstraping library
https://github.com/charles-lunarg/vk-bootstrap

Documents

GUP Infomations

This is the launchpad for Sascha Willems GPU hardware databases targeting the open graphics API of Khronos.
https://gpuinfo.org/


“The most terrifying thing is to accept oneself completely.” ― C.G. Jung