keywords: Graphics, Physics Based Animation

Papers

Playing Pool with |ψi: from Bouncing Billiards to Quantum Search
https://arxiv.org/pdf/1912.02207.pdf

A Hybrid Material Point Method for Frictional Contact with Diverse Materials
https://www.math.ucla.edu/~qiguo/Hybrid_MPM.pdf

GPU Optimization of Material Point Methods
https://github.com/kuiwuchn/GPUMPM

CSC417/CSC2549-Physics-based Animation Fall 2020
https://github.com/dilevin/CSC417-physics-based-animation

David I.W. Levin
http://142.93.146.228/researchdb/

David Levin
https://www.youtube.com/channel/UCIM0HrQVDcUYdrZvSwuUJgA/videos

Machine Learning in Physical Animation

Try W&B to track machine learning experiments and visualize results
https://www.wandb.com/papers
AI Learns To Compute Game Physics In Microseconds
https://www.youtube.com/watch?v=atcKO15YVD8

Tools & Frameworks

FLIP Fluids is a powerful liquid simulation plugin that gives you the ability to create high quality fluid effects all within Blender, the free and open source 3D creation suite.
https://github.com/rlguy/Blender-FLIP-Fluids

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
https://github.com/bulletphysics/bullet3

Open source C++ physics engine library in 3D
https://github.com/DanielChappuis/reactphysics3d

A lightweight 3D physics engine written in JavaScript.
https://github.com/schteppe/cannon.js

A multi core friendly rigid body physics and collision detection library suitable for games and VR applications.
https://github.com/jrouwe/JoltPhysics

Edyn is a real-time physics engine organized as an ECS.(Recommended)
https://github.com/xissburg/edyn

Tools & Frameworks - Flow

MantaPatch: Data-driven Synthesis of Smoke Flows with Cnn-based Feature Descriptors, Mengyu Chu and Nils Thuerey
https://github.com/RachelCmy/mantaPatch

A quick implementation of MLFLIP
https://github.com/kiwonum/mlflip

Real-time fluid simulation engine running on GPU with Vulkan
https://github.com/mmaldacker/Vortex2D

SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
https://github.com/InteractiveComputerGraphics/SPlisHSPlasH

Examples

A PIC/FLIP fluid simulation based on the methods found in Robert Bridson’s “Fluid Simulation for Computer Graphics”
https://github.com/rlguy/GridFluidSim3D

Simple, single-file fluid solvers for learning purposes
https://github.com/tunabrain/incremental-fluids

Fragments Notes

How to keep physics works right at different frame rate? (Substepping)
velocityOld = velocityX;
velocityX += acceleration * delta;
posX += (velocityX + velocityOld)/2 * delta;

How to implement accurate frame-rate-independent physics?
https://gamedev.stackexchange.com/questions/94000/how-to-implement-accurate-frame-rate-independent-physics


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