[Graphics]Physics Based Animation
keywords: Graphics, Physics Based Animation
Documents & Blogs
Verlet Rope in Games
Physics-Based Animation Lecture (Recommended)
Playing Pool with |ψi: from Bouncing Billiards to Quantum Search
A Hybrid Material Point Method for Frictional Contact with Diverse Materials
CSC417/CSC2549-Physics-based Animation Fall 2020
David I.W. Levin
Machine Learning in Physical Animation
Tools & Frameworks
FLIP Fluids is a powerful liquid simulation plugin that gives you the ability to create high quality fluid effects all within Blender, the free and open source 3D creation suite.
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Open source C++ physics engine library in 3D
A multi core friendly rigid body physics and collision detection library suitable for games and VR applications.
Edyn is a real-time physics engine organized as an ECS.(Recommended)
A lightweight collection of routines for physics simulation.(Recommended)
A modular destruction SDK designed for performance and flexibility, replacing APEX destruction.(Recommended)
CWaggle is an open-source robotics / physics simulator written with an ECS framework. It has been used for publications in robotics / reinforcement learning. (Recommended)
Intersection-free Rigid Body Dynamics
Tools & Frameworks - Flow
MantaPatch: Data-driven Synthesis of Smoke Flows with Cnn-based Feature Descriptors, Mengyu Chu and Nils Thuerey
A quick implementation of MLFLIP
Real-time fluid simulation engine running on GPU with Vulkan
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
VorteGrid: Interactive Fluid Simulation for Games and Movies. (Recommended)
A PIC/FLIP fluid simulation based on the methods found in Robert Bridson’s “Fluid Simulation for Computer Graphics”
Simple, single-file fluid solvers for learning purposes
Fast and Versatile Fluid-Solid Coupling for Turbulent Flow Simulation
GPU Optimization of Material Point Methods
N-Cloth: Predicting 3D Cloth Deformation with Mesh-Based Networks (Recommended)
Subspace Neural Physics: Fast Data-Driven Interactive
Learning-Based Animation of Clothing for Virtual Try-On
Physics-Inspired Upsampling for Cloth Simulation in Games
Deep Physics-aware Inference of Cloth Deformation for Monocular Human Performance Capture
Documents & Blogs
Simulate Tearable Cloth and Ragdolls With Simple Verlet Integration (Recommended)
Cloth Simulation with Finite Element Method
Basic cloth simulation using Verlet integration
A spring-model cloth physics simulator made using C/C++ and rendered in OpenGL
Interactive cloth simulator using the method described in the SIGGRAPH paper “Fast Simulation of Mass-Spring Systems” by Liu, T., Bargteil, A. W., Obrien, J. F., & Kavan, L.
A Multi-Scale Model for Simulating Liquid-Fabric Interactions
Source Codes for Codimensional Incremental Potential Contact (C-IPC)
A Processing/Java library for high performance GPU-Computing (GLSL). Fluid Simulation + SoftBody Dynamics + Optical Flow + Rendering + Image Processing + Particle Systems + Physics +…
It’s a GPU-based real time cloth simulator and interactive.
初识 Taichi：Python 高性能并行计算入门
How to keep physics works right at different frame rate? (Substepping)
velocityOld = velocityX; velocityX += acceleration * delta; posX += (velocityX + velocityOld)/2 * delta;
How to implement accurate frame-rate-independent physics?
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