[Graphics]Physics Based Animation
keywords: Graphics, Physics Based Animation
Comprehensive Physics
Documents & Blogs
Verlet Rope in Games
https://toqoz.fyi/game-rope.html
Physics-Based Animation Lecture (Recommended)
https://www.youtube.com/watch?v=5j37DOD8q4U&list=PLTkE7n2CwG_PH09_q0Q7ttjqE2F9yGeM3
RE:2023 Real-Time Motion Capture Preview in RE ENGINE (Recommended)
https://www.youtube.com/watch?v=Zc5DK7UxuYU
Papers
Playing Pool with |ψi: from Bouncing Billiards to Quantum Search
https://arxiv.org/pdf/1912.02207.pdf
A Hybrid Material Point Method for Frictional Contact with Diverse Materials
https://dl.acm.org/doi/pdf/10.1145/3340258
CSC417/CSC2549-Physics-based Animation Fall 2020
https://github.com/dilevin/CSC417-physics-based-animation
David I.W. Levin
http://142.93.146.228/researchdb/
David Levin
https://www.youtube.com/channel/UCIM0HrQVDcUYdrZvSwuUJgA/videos
Direct Position-Based Solver for Stiff Rods (Recommended)
https://animation.rwth-aachen.de/publication/0557/
Code repository for our paper DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact
https://people.csail.mit.edu/liyifei/publication/diffcloth/
https://github.com/omegaiota/DiffCloth
Machine Learning in Physical Animation
Try W&B to track machine learning experiments and visualize results
https://www.wandb.com/papers
AI Learns To Compute Game Physics In Microseconds
https://www.youtube.com/watch?v=atcKO15YVD8
Tools & Frameworks
NVIDIA PhysX SDK : the PhysX, Flow, and Blast SDKs used in NVIDIA Omniverse. (Recommended)
https://github.com/NVIDIA-Omniverse/PhysX
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
https://github.com/bulletphysics/bullet3
Open source C++ physics engine library in 3D
https://github.com/DanielChappuis/reactphysics3d
A lightweight 3D physics engine written in JavaScript.
https://github.com/schteppe/cannon.js
A multi core friendly rigid body physics and collision detection library suitable for games and VR applications.
https://github.com/jrouwe/JoltPhysics
Edyn is a real-time physics engine organized as an ECS.(Recommended)
https://github.com/xissburg/edyn
A lightweight collection of routines for physics simulation.(Recommended)
https://github.com/dilevin/Bartels
A modular destruction SDK designed for performance and flexibility, replacing APEX destruction.(Recommended)
https://github.com/NVIDIAGameWorks/Blast
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids. (Recommended)
https://github.com/InteractiveComputerGraphics/PositionBasedDynamics
PeriDyno is a CUDA-based, highly parallal physics engine targeted at providing real-time simulation of physical environments for intelligent agents.
https://github.com/peridyno/peridyno
Examples
CWaggle is an open-source robotics / physics simulator written with an ECS framework. It has been used for publications in robotics / reinforcement learning. (Recommended)
https://github.com/davechurchill/cwaggle
A research-oriented elastic body simulator
https://github.com/yuki-koyama/elasty
Rigid Body
Papers
Intersection-free Rigid Body Dynamics
https://ipc-sim.github.io/rigid-ipc/assets/rigid_ipc_paper.pdf
Flow Physics
Tools & Frameworks - Flow
FLIP Fluids is a powerful liquid simulation plugin that gives you the ability to create high quality fluid effects all within Blender, the free and open source 3D creation suite.
https://github.com/rlguy/Blender-FLIP-Fluids
MantaPatch: Data-driven Synthesis of Smoke Flows with Cnn-based Feature Descriptors, Mengyu Chu and Nils Thuerey
https://github.com/RachelCmy/mantaPatch
A quick implementation of MLFLIP
https://github.com/kiwonum/mlflip
Real-time fluid simulation engine running on GPU with Vulkan
https://github.com/mmaldacker/Vortex2D
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
https://github.com/InteractiveComputerGraphics/SPlisHSPlasH
VorteGrid: Interactive Fluid Simulation for Games and Movies. (Recommended)
https://github.com/mijagourlay/VorteGrid
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via OpenCL.
https://github.com/ProjectPhysX/FluidX3D
Examples
A PIC/FLIP fluid simulation based on the methods found in Robert Bridson’s “Fluid Simulation for Computer Graphics”
https://github.com/rlguy/GridFluidSim3D
Simple, single-file fluid solvers for learning purposes
https://github.com/tunabrain/incremental-fluids
Papers
Fast and Versatile Fluid-Solid Coupling for Turbulent Flow Simulation
http://www.geometry.caltech.edu/pubs/LLDL21.pdf
GPU Optimization of Material Point Methods
https://github.com/kuiwuchn/GPUMPM
Cloth Simulation
Papers
N-Cloth: Predicting 3D Cloth Deformation with Mesh-Based Networks (Recommended)
https://arxiv.org/pdf/2112.06397.pdf
Subspace Neural Physics: Fast Data-Driven Interactive
Simulation
https://static-wordpress.akamaized.net/montreal.ubisoft.com/wp-content/uploads/2019/08/27140237/deep-cloth-paper.pdf
Cloth and Skin Deformation with a Triangle Mesh Based Convolutional Neural Network
https://mmacklin.com/chentanez2020.pdf
https://www.youtube.com/watch?v=g4hU2jKl02g
Learning-Based Animation of Clothing for Virtual Try-On
http://isantesteban.com/docs/EG2019/santesteban2019.pdf
Physics-Inspired Upsampling for Cloth Simulation in Games
https://www.cs.utah.edu/~ladislav/kavan11physics/kavan11physics.pdf
Cloth
https://graphics.stanford.edu/~mdfisher/cloth.html
Deep Physics-aware Inference of Cloth Deformation for Monocular Human Performance Capture
https://arxiv.org/pdf/2011.12866.pdf
DeePSD: Automatic Deep Skinning And Pose Space Deformation For 3D Garment Animation
Documents & Blogs
Simulate Tearable Cloth and Ragdolls With Simple Verlet Integration (Recommended)
https://gamedevelopment.tutsplus.com/tutorials/simulate-tearable-cloth-and-ragdolls-with-simple-verlet-integration--gamedev-519
Cloth Simulation with Finite Element Method
http://yanzhao.me/project/clothsim/
Examples
Basic cloth simulation using Verlet integration
https://github.com/johnBuffer/ClothSimulation
A spring-model cloth physics simulator made using C/C++ and rendered in OpenGL
https://github.com/ranaxdev/Cloth-Sim
Interactive cloth simulator using the method described in the SIGGRAPH paper “Fast Simulation of Mass-Spring Systems” by Liu, T., Bargteil, A. W., Obrien, J. F., & Kavan, L.
https://github.com/sam007961/FastMassSpring
A Multi-Scale Model for Simulating Liquid-Fabric Interactions
https://github.com/nepluno/libwetcloth
Source Codes for Codimensional Incremental Potential Contact (C-IPC)
https://github.com/ipc-sim/Codim-IPC
A Processing/Java library for high performance GPU-Computing (GLSL). Fluid Simulation + SoftBody Dynamics + Optical Flow + Rendering + Image Processing + Particle Systems + Physics +…
https://github.com/diwi/PixelFlow
It’s a GPU-based real time cloth simulator and interactive.
https://github.com/sutongkui/simulator
初识 Taichi:Python 高性能并行计算入门
https://github.com/tlcui/cloth_simulation_demo
Fragments Notes
How to keep physics works right at different frame rate? (Substepping)
velocityOld = velocityX;
velocityX += acceleration * delta;
posX += (velocityX + velocityOld) / 2 * delta;
How to implement accurate frame-rate-independent physics?
https://gamedev.stackexchange.com/questions/94000/how-to-implement-accurate-frame-rate-independent-physics
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