Keywords: UE4, Procedural Mesh Notes

Blogs

Interactive Mesh Processing with libigl in Unreal Engine 4.24
http://www.gradientspace.com/tutorials/2020/1/2/libigl-in-unreal-engine

Command-Line Mesh Processing with Unreal Engine 4.26
http://www.gradientspace.com/tutorials/2020/9/21/command-line-geometry-processing-with-unreal-engine

Mesh Generation and Editing at Runtime in UE4.26
http://www.gradientspace.com/tutorials/2020/10/23/runtime-mesh-generation-in-ue426

Procedural Mesh Blueprints in UE4.26
http://www.gradientspace.com/tutorials/2020/11/11/procedural-mesh-blueprints-in-ue426

The Interactive Tools Framework in UE4.26 (at Runtime!)
http://www.gradientspace.com/tutorials/2021/01/19/the-interactive-tools-framework-in-ue426

Building Procedural Art Tools in Unreal Engine 4
https://80.lv/articles/building-procedural-art-tools-in-unreal-engine-4/

Examples

Sample projects for Unreal Engine 4.26 that demonstrates using the GeometryProcessing plugin to create procedural mesh Actors in Blueprints.
https://github.com/gradientspace/UnrealProceduralMeshesDemo

Tools & Plugins

UE4.7 Procedural Mesh Generation plugin
https://github.com/SRombauts/UE4ProceduralMesh

Procedural mesh examples for Unreal 4
https://github.com/SiggiG/ProceduralMeshDemos

Runtime Mesh Component
https://www.unrealengine.com/marketplace/en-US/product/runtime-mesh-component

Solid Geometry Lib
https://www.unrealengine.com/marketplace/en-US/product/solid-geometry-lib

Issues

How to simulate physics on a procedural mesh
  1. set bUseComplexAsSimpleCollision to false befoer SetSimulatePhysics(true) which was in constructor;

  2. add collistion mesh by AddCollisionConvexMesh(). because we can’t build collsionmesh automatically if set UseComplexAsSimpleCollision to false;

Origin:
https://answers.unrealengine.com/questions/336598/simulate-physics-for-a-uproceduralmeshcomponent.html


“Until you make the unconscious conscious, it will direct your life and you will call it fate.” ― C.G. Jung