keywords: Graphics, Forward Shading Notes

Forward Plus (Tiled Forward) Shading

Source

Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.
https://github.com/WindyDarian/Vulkan-Forward-Plus-Renderer

Blogs

Forward vs Deferred vs Forward+ Rendering with DirectX 11
https://www.3dgep.com/forward-plus/

Forward框架的逆袭:解析Forward+渲染
https://www.cnblogs.com/gongminmin/archive/2012/04/22/2464982.html

Tiled Based Deferred Shading与Forward+
https://blog.csdn.net/wolf96/article/details/85541991

DOOM (2016) - Graphics Study
https://www.adriancourreges.com/blog/2016/09/09/doom-2016-graphics-study/

DOOM Eternal - Graphics Study
https://simoncoenen.com/blog/programming/graphics/DoomEternalStudy

Documents

Rendering a Scene with Forward Plus Lighting Using Tile Shaders
https://developer.apple.com/documentation/metal/rendering_a_scene_with_forward_plus_lighting_using_tile_shaders

Metal 2 on A11 - Tile Shading
https://developer.apple.com/videos/play/tech-talks/604/

Clustered Forward Rendering and Anti-Aliasing in ‘Detroit: Become Human’
https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc2018/presentations/Marchalot_Ronan_ClusteredRenderingAnd.pdf

Practical Clustered Shading
http://www.humus.name/Articles/PracticalClusteredShading.pdf

Papers

Forward+: Bringing Deferred Lighting to the Next Level
https://takahiroharada.files.wordpress.com/2015/04/forward_plus.pdf


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