keywords: Graphics, Global Illumination Notes


SDFGI in Godot

Godot 4.0 gets SDF based real-time global illumination

Global illumination overview


An Engineer’s Guide to Integrating Ray Traced Irradiance Fields

Radiance Caching for Real-Time Global Illumination


Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields

Scaling Probe-Based Real-Time Dynamic Global Illumination for Production

“There is nothing so useless as doing efficiently that which should not be done at all.” ― Peter F. Drucker