keywords: Graphics, Animation Tools Notes

Animation Automatical Tools

Mixamo’s technologies use machine learning methods to automate the steps of the character animation process, including 3D modeling to rigging and 3D animation.
https://www.mixamo.com

Animation Convertor

File translator for Autodesk Maya that exports Quake MD2 files.
https://github.com/arifken/MD2Export

Command line utility using the FBX SDK to convert FBX/Collada/Obj files to a custom text/binary format for static, keyframed and skinned meshes.
https://github.com/libgdx/fbx-conv

Animation Clip (Frame) Extracting

How to split animation (fbx file) into frames (for example jpg files)?
https://forums.autodesk.com/t5/maya-animation-and-rigging/how-to-split-animation-fbx-file-into-frames-for-example-jpg/td-p/8375197

2D Animation Runtime

2D skeletal animation runtimes for Spine.
https://github.com/EsotericSoftware/spine-runtimes

Maya Plugins

Hot Reloading

Runtime Compiled C++ in Maya. This is the readme for the Hot Reloadable Deformer example Maya plugin.
https://github.com/sonictk/maya_hot_reload_example_public

Photoshop Plugins

Photoshop Plugins Dev Tutorials

Photoshop C++ Recipes
https://github.com/sonictk/ps_cpp_recipes
https://sonictk.github.io/ps_cpp_recipes/


“The greatest book is not the one whose message engraves itself on the brain, as a telegraphic message engraves itself on the ticker-tape, but the one whose vital impact opens up other viewpoints, and from writer to reader spreads the fire that is fed by the various essences, until it becomes a vast conflagration leaping from forest to forest. ― Romain Rolland