[Networking]Libraries & Frameworks & Tools & Documents Notes
Keywords:Networking, Libraries & Frameworks & Tools & Documents Notes
Cross-platform asynchronous I/O
RakNet is a cross platform, open source, C++ networking engine for game programmers.
Rollback - Input Prediction
Good Game, Peace Out Rollback Network SDK
KCP - A Fast and Reliable ARQ Protocol
Lite reliable UDP library for Mono and .NET
ENet reliable UDP networking library
A rule-based tunnel in Go.
A UDP to TCP proxy server for sending HTTP requests with zero roundtrips.
WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.
webrtc source code from chromium.
A reference gradle project that let you explore WebRTC Android in Android Studio.
Open WebRTC Toolkit (OWT) is an end to end audio/video communication development toolkit based on WebRTC, which is used to create high-performance, reliable, and scalable real-time communication solutions.
Web-based Cloud Gaming service for Retro Game
WebRTC dynamic library wrapper for flutter desktop plugin. (Recommended)
Google’s WebRTC implementation in a single static library. (Recommended)
libwebrtc binaries (Recommended)
WebSocket Issues: error on reading from skt : 10054
Error code on server:
error on reading from skt : 10054
Client disconnected from server.
WebSocket vs. TCP
WebSockets performs quite well, with an average round trip time of about 20 microseconds (0.02 milliseconds), but straight up TCP still beats it handily, with an average round trip time of about 2 microseconds (0.002 milliseconds), an order of magnitude less.
BBR, the new kid on the TCP block
Is man merely a mistake of God's? Or God merely a mistake of man? ― Friedrich Nietzsche