[Graphics][Animation]Morph Target (Vertex) Vs. Bone Driven (Skeleton)
keywords: Animation, Morph Target (Vertex Animation) Vs. Bone Driven (Skeletal Animation)
Relationship
FACS(Facial Action Coding System)
based rig is a workflow with Blendshape Combination System tool-set.Blendshape
is a terminology in rigging tools(e.g. Maya, Blender).Blendshape
in UE4 calledMorph Target
.
Wikipedia
Morph target animation
https://en.wikipedia.org/wiki/Morph_target_animation
Skeletal animation
https://en.wikipedia.org/wiki/Skeletal_animation
Papers
Morph targets and bone rigging for 3D facial animation
http://www.diva-portal.org/smash/get/diva2:1130246/FULLTEXT01.pdf
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