Keywords: Graphics, Atmospheric

Source

Faster atmospheric scattering
https://www.shadertoy.com/view/3dBSDW

Unreal Engine Sky Atmosphere Rendering Technique
https://github.com/sebh/UnrealEngineSkyAtmosphere

Coding Adventure: Atmosphere
https://www.youtube.com/watch?v=DxfEbulyFcY

Renders sky colors with Rayleigh and Mie scattering.
https://github.com/wwwtyro/glsl-atmosphere

Wikipedia

Rayleigh scattering
https://en.wikipedia.org/wiki/Rayleigh_scattering

Blogs

Chapter 16. Accurate Atmospheric Scattering
https://developer.nvidia.com/gpugems/gpugems2/part-ii-shading-lighting-and-shadows/chapter-16-accurate-atmospheric-scattering

Volumetric Atmospheric Scattering
https://www.alanzucconi.com/2017/10/10/atmospheric-scattering-1/

Atmospheric Scattering in The Blacksmith
https://blogs.unity3d.com/cn/2015/05/28/atmospheric-scattering-in-the-blacksmith/

Real-Time Atmospheric Scattering
https://www.gamedev.net/articles/programming/graphics/real-time-atmospheric-scattering-r2093/

Ebook

Real Time Rendering of Atmospheric Scattering Effects for Flight Simulators
https://www2.imm.dtu.dk/pubdb/views/edoc_download.php/2554/pdf/imm2554.pdf

Efficient and Dynamic Atmospheric Scattering
http://publications.lib.chalmers.se/records/fulltext/203057/203057.pdf

Papers

Precomputed Atmospheric Scattering
http://www-ljk.imag.fr/Publications/Basilic/com.lmc.publi.PUBLI_Article@11e7cdda2f7_f64b69/article.pdf
This project provides a new implementation of our EGSR 2008 paper “Precomputed Atmospheric Scattering”.
https://github.com/ebruneton/precomputed_atmospheric_scattering

Atmospheric Scattering
https://www.sciencedirect.com/topics/earth-and-planetary-sciences/atmospheric-scattering

Interactive Rendering of Atmospheric Scattering Effects Using Graphics Hardware
http://nishitalab.org/user/nis/cdrom/dobampeg/HWW02.pdf

A SHADING MODEL FOR ATMOSPHERIC SCATTERING CONSIDERING LUMINOUS INTENSITY DISTRIBUTION OF LIGHT SOURCES
https://www.researchgate.net/profile/Tomoyuki_Nishita/publication/220720843_AShading_Model_for_Atmospheric_Scattering_Considering_Luminous_Intensity_Distribution_of_Light_Sources/links/549300ab0cf22d7925d597fd/AShading-Model-for-Atmospheric-Scattering-Considering-Luminous-Intensity-Distribution-of-Light-Sources.pdf

Display of The Earth Taking into Account Atmospheric Scattering
https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.145.5229&rep=rep1&type=pdf

A Scalable and Production Ready Sky and Atmosphere Rendering Technique (Recommended)
https://sebh.github.io/publications/egsr2020.pdf

Assets

OverCloud
https://assetstore.unity.com/packages/tools/particles-effects/overcloud-137742

TrueSky
https://simul.co/

Volumetric Cloud Player
https://gitlab2.cip.ifi.lmu.de/kenkenberg/cloud-thesis


The man of knowledge must be able not only to love his enemies but also to hate his friends. ― Friedrich Nietzsche