[Graphics]Procedural Terrains Notes
Keywords: Graphics, Procedural Terrains (Maps, Levels, Scenes, Landscape), Fractional Brownian Motion, Terrain, Tessellation
Fractional Brownian Motion
Fractional Brownian motion
FRACTIONAL BROWNIAN MOTIONS, FRACTIONAL NOISES AND APPLICATIONS https://courses.physics.ucsd.edu/2016/Spring/physics235/Mandelbrot%20Van%20Ness.pdf
Wavelet Analysis and Synthesis of Fractional Brownian Motion
Hey there! If you want to do a procedural terrain, you should look into the runtime mesh component plugin and meshing techniques such as Delaunay triangulation.
It would look something like:
- Get some 2D perlin noise (unreal has a built-in function for that)
- Get the value of the perlin noise at regular (X,Y) intervals and use that as the height of the point You should now have an array of many 3d points
- Make it a mesh using a Delaunay triangulation
Quoted from: reddit
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The problem with marriage is that it ends every night after making love, and it must be rebuilt every morning before breakfast. ― Gabriel García Márquez