[Graphics]Occlusion Culling(Hierarchial Z-Buffer Visibility) Notes
Keywords: Graphics, Rendering, Occlusion Culling, Hierarchial Z-Buffer, HZB
Occlusion Culling
HZB (Hierarchical Z-Buffer)
Hierarchical Z-Buffer Occlusion Culling
https://www.nickdarnell.com/hierarchical-z-buffer-occlusion-culling/
Hierarchical-Z map based occlusion culling
http://rastergrid.com/blog/2010/10/hierarchical-z-map-based-occlusion-culling/
Research Papers
Image Space Occlusion Culling Image Space Occlusion Culling
http://www.cs.tau.ac.il/~dcor/Graphics/adv-slides/short-image-based-culling.pdf
Space-Time Hierarchical Occlusion Culling for Micropolygon Rendering with Motion Blur
http://graphics.stanford.edu/papers/tzpyramid/tzpyramid.pdf
Visibility Culling using Hierarchical Occlusion Maps
https://www.cs.drexel.edu/~david/Classes/Papers/p77-zhang.pdf
Hierarchical Z-Buffer Visibility
https://www.cs.princeton.edu/courses/archive/spring01/cs598b/papers/greene93.pdf
Visibility and Occlusion Culling
https://www.cs.purdue.edu/homes/aliaga/cs535-14/lec-visibility.pdf
Visibility Culling
http://www.cse.ohio-state.edu/~hwshen/788/sp01/Culling.ppt
Examples
Vulkan Conditional Rendering
Vulkan conditional rendering
https://www.saschawillems.de/blog/2018/09/05/vulkan-conditional-rendering/
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