[Unity]Tools and Plugins, Documents and Blogs
Keywords: Unity, Plugins, Tools
The Scriptable Render Pipeline (SRP) is a new Unity feature in active development.
Unity Graphics - Including Scriptable Render Pipeline
Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.
Screen Space Global Illumination for Unity Universal Render Pipeline
Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline
Tools & Plugins
T&P - Collections
Noble Muffins, LLC.
T&P - Networking
A community replacement for Unity’s abandoned UNET Networking System.
A game networking framework built for the Unity Engine to abstract game networking concepts.
T&P - 2D Sprite
Streaming Image Sequence is a plug-in for Unity Timeline to use sequential pictures without making Unity 2D Sprite.
T&P - Rendering
Unity3D plugin for MagicaVoxel’s vox format.
Motion Blur for Unity’s Universal Render Pipeline.
Planar reflections for Unity’s Universal Render Pipeline.
T&P - Rendering on Mobile
A bloom that is 60% faster than Unity’s built-in bloom and is specially optimized for mobile platforms. This bloom can be applied to only intended specific objects. And its intensity and threshold can be controlled per-object. This bloom can be applied to objects with random moving shapes (like glittering water surface under the sun). On top of …
T&P - Sky & Atmosphere
Expanse - Volumetric Skies, Clouds, and Atmospheres in HDRP
T&P - Shading
Contour line filter for Unity
T&P - UI
A set of components and tools to solve notched/cutout phones layout problems for Unity.
HSV color picker for Unity UI
UIEffect is an effect component for uGUI element in Unity. Let’s decorate your UI with effects!
T&P - Animation
UMotion Pro - Animation Editor
Animation Converter: Convert animation clips to a different animation type.
Neuron FBX Importer
Simple but very fast GPU vertex shader based animation system for Unity.Entities.
Limb Hacker cuts skinned mesh characters in Unity3D.
T&P - Lighting
Screen Space Ambient Obscurance image effect for Unity
A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.
Bakery - GPU Lightmapper
A powerful volumetric light plugin based on post-processing in Unity3D
T&P - Shadows
Nvidia’s PCSS soft shadow algorithm implemented in Unity
T&P - Post Processing
High Quality Post Processing Solution For Unity Post Processing Stack v2/LWRP/URP/HDRP
T&P - Maps & Textures
vertex normal editor for Unity
Enhanced Texture Previewer for Unity
A texture maker tool for unity.
Utility to combine color channels from different textures into a single output.
Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime
T&P - Mesh
a billboard imposter baker for Unity
Mesh Baker (Combine meshes and materials to reduce draw calls)
FBX Instance Importer
T&P - LOD
Automatic LOD generation + scene optimization
It can replace multiple Static Mesh Actors with single, combined Static Mesh Actor at long view distances.
T&P - AI
A* Pathfinding Project Pro
T&P - Assets Manager
An Asset Dependency Graph for Unity
A tool to export any Unity GameObject into a FBX ASCII format
TriLib - Model loader package
Maya to Unity Tutorial: Exporting rigs and Animation as FBX
全面可靠的 Unity 资源系统。
T&P - Landscape & Scene Procedural Generation
R.A.M 2019 - River Auto Material 2019
SECTR COMPLETE 2019
CTS 2019 - Complete Terrain Shader
Gaia Pro - Terrain & Scene Generator
Landscape Generator 3
MapMagic World Generator
Fleck Map Generator | Random Level Creater
Forever - Endless Runner Engine
Procedural World Editor is a node based procedural terrain generator
T&P - Workflow & Editor
Odin - Inspector and Serializer
Peek, Peek takes the Unity editor to the next level with a collection of tools designed to improve your workflow.
Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
T&P - Node Graph
Framework for Unity that includes support for xml based NodeGraphs and timeline/event statemachines together with fancy editors for both.
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
learn from unity-assetbundlegraphtool ,create graph for unity
T&P - Noise
Visual Noise Designer for Unity
T&P - Volumetric
Volumetric Fog for Unity
Volume cloud for Unity3D
T&P - VFX
Additional tools for Visual Effect Artists
T&P - SDF (Signed Distance Field)
Convert a mesh to an SDF for the Visual Effect Graph (Unity) in realtime
T&P - Level Design & Prototyping
Realtime-CSG, CSG level editor for Unity
T&P - Lua
Fastest lua binding via static code generating for Unity3D and mono.
T&P - C++
Unity Scripting in C++
T&P - Foliage Procedural Generation
Mtree - tree creation
Real Ivy 2 - Procedural Ivy Generator
T&P - Mobile Tools
T&P - Debug & Optimization
High-performance Unity iOS/Android logger built with native platform UI
Project Auditor is an experimental static analysis tool for Unity Projects.
Amplify Impostors, Impostors are camera facing quads, or simple polygonal shapes, that replace complex geometry by rendering a fake 3D representation of the original object.
A simple and fully customizable screen logger.
An XR-Focused line renderer that mimics rendering with 3d capsules while only using two quads worth of geometry.
T&P - Script
T&P - Physics
Vehicle physics system for the Unity engine.
Minimalistic educational constraint-based physics framework
T&P - Modeling
ProBuilder is a 3D modeling plugin for Unity.
T&P - Save
Easy Save - The Complete Save & Load Asset
T&P - Device Adjusting
Universal Device Preview
T&P - Anti-Cheat
T&P - Mobile App
UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
T&P - Transform
A runtime transform gizmo similar to unitys editor so you can translate (move, rotate, scale) objects at runtime.
T&P - Hot Patching
Provide a way to hot update Unity app on Android, support code&resources, not need lua js or IL runtime etc…, will not disturb your project development; just loading the new version apk file to achieve.
T&P - Pooling
Customizable Object Pooling for Unity.
Libraries - Utility library
Cysharp is a subsidiary of Cygames, that is focusing C# both .NET Core and Unity.
Utility library for Unity
Tools library for unity 3d game engine: animator graph helpers, serialization (json), localization, event routing (eventbus, ui actions), embedded scripting, uGui xml markup, threading, tweening, in-memory protection and other helpers (pure C#)
Libraries - Mathematics
Introduction to Unity Mathematics - Unite Copenhagen
Precise & designer-friendly numeric springing algorithms.
A bezier spline solution for Unity 3D with some utility functions (like travelling the spline with constant speed/time)
Libraries - Vector Graphics
Libraries - Asynchronization
Provides an efficient async/await integration to Unity.
Libraries - Facial Animation
A Unity facial animation tool using the Facial Action Coding System.
Reactive Extensions for Unity
Tiny modular pieces utilizing the power of Scriptable Objects.
Dependency Injection Framework for Unity3D
A testbed project for Unity real-time ray tracing features
Aura 2 - Volumetric Lighting & Fog
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Includes a sample toon shaded scene and example assets. Built for Unity 2019.2 .
We created the Fontainebleau demo to illustrate the photogrammetry workflow and the use of the LayeredLit shader.
Character sample featuring the digital human from ‘The Heretic’.
A fully-featured deformer system for Unity.
Marching-Cubes-Improved. This is my implementation of the Marching Cubes algorithm in Unity.
Vertex animation with C# Job System and new Mesh API
ProceduralMotionTrack, Simple procedural motion with Unity Timeline.
Repository for SIGGRAPH 2019 Animation Rigging workshop
Animation C# Jobs
Code samples using the animation C# jobs feature.
Signed distance field demos and examples
Instancing / Instance
Example project to draw 1million grass instances on mobile
Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref：Edward Lee
A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
Hot Code Swapping
Unity hotswapping notes
Hot Reloads & Live Recompilation
Introduction to Lighting and Rendering
THE ULTIMATE GUIDE TO GAME DEVELOPMENT IN UNITY 2019
Overview of Havok Physics in Unity - Unite Copenhagen
Introducing Animation Rigging for 2019.3 - Unite Copenhagen
Key Door Puzzle with the New Input System in Unity 2019! (Tutorial)
RPG Game Tutorials
RPG Academy – From Zero to Creating Games
DirectX Ray Tracing in Unity 2019.3