Keywords: Unity, ShaderLab, Collections

IronWarrior’s Repository

Source code for Outline Shader tutorial for Unity. Detects edges in a scene using the depth and normals buffers.
https://github.com/IronWarrior/UnityOutlineShader

Source code for Toon Water Shader tutorial for Unity. Renders and animates toon-style waves from a noise texture and generates shoreline foam based off the depth buffer.
https://github.com/IronWarrior/ToonWaterShader

Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.
https://github.com/IronWarrior/UnityToonShader

Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.
https://github.com/IronWarrior/UnityGrassGeometryShader

Tutorials

Tutorials On Patreon

Minions Art is creating Game Art Tips and Astro Kat, a Catventure game!
https://www.patreon.com/minionsart

Harry Alisavakis
https://www.patreon.com/halisavakis
https://halisavakis.com/category/blog-posts/my-take-on-shaders


No medicine cures what happiness cannot. -Gabriel García Márquez