Keywords: UE4, Numeric

Source Path:

Engine\Source\Runtime\Core\Public\Math\NumericLimits.h

Macros of Numeric Limits:

#define MIN_uint8       ((uint8)    0x00)
#define MIN_uint16      ((uint16)   0x0000)
#define MIN_uint32      ((uint32)   0x00000000)
#define MIN_uint64      ((uint64)   0x0000000000000000)
#define MIN_int8        ((int8)     -128)
#define MIN_int16       ((int16)    -32768)
#define MIN_int32       ((int32)    0x80000000)
#define MIN_int64       ((int64)    0x8000000000000000)

#define MAX_uint8       ((uint8)    0xff)
#define MAX_uint16      ((uint16)   0xffff)
#define MAX_uint32      ((uint32)   0xffffffff)
#define MAX_uint64      ((uint64)   0xffffffffffffffff)
#define MAX_int8        ((int8)     0x7f)
#define MAX_int16       ((int16)    0x7fff)
#define MAX_int32       ((int32)    0x7fffffff)
#define MAX_int64       ((int64)    0x7fffffffffffffff)

#define MIN_flt         (1.175494351e-38F)          /* min positive value */
#define MAX_flt         (3.402823466e+38F)
#define MIN_dbl         (2.2250738585072014e-308)   /* min positive value */
#define MAX_dbl         (1.7976931348623158e+308)   

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