Keywords: UE4, Numeric

Source Path:

Engine\Source\Runtime\Core\Public\Math\NumericLimits.h

Macros of Numeric Limits:

#define MIN_uint8		((uint8)	0x00)
#define	MIN_uint16		((uint16)	0x0000)
#define	MIN_uint32		((uint32)	0x00000000)
#define MIN_uint64		((uint64)	0x0000000000000000)
#define MIN_int8		((int8)		-128)
#define MIN_int16		((int16)	-32768)
#define MIN_int32		((int32)	0x80000000)
#define MIN_int64		((int64)	0x8000000000000000)

#define MAX_uint8		((uint8)	0xff)
#define MAX_uint16		((uint16)	0xffff)
#define MAX_uint32		((uint32)	0xffffffff)
#define MAX_uint64		((uint64)	0xffffffffffffffff)
#define MAX_int8		((int8)		0x7f)
#define MAX_int16		((int16)	0x7fff)
#define MAX_int32		((int32)	0x7fffffff)
#define MAX_int64		((int64)	0x7fffffffffffffff)

#define MIN_flt			(1.175494351e-38F)			/* min positive value */
#define MAX_flt			(3.402823466e+38F)
#define MIN_dbl			(2.2250738585072014e-308)	/* min positive value */
#define MAX_dbl			(1.7976931348623158e+308)	

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