[UE4]FBX Export and Import Related
Keywords: Multiple roots found
Duplicate bone name found (‘XXX’). Each bone must have a unique name
When Import FBX into UE4, there's error log:
Multiple roots found Error, Could not import MinigunPlaceholderSkel. Duplicate bone name found ('MinigunPlaceholderSkel'). Each bone must have a unique name.
- The Group name is the same as the Mesh name or Bone name.
- There's no Group out of Mesh and Bones.
- Change Group name that isn't the same as Mesh name or Bone name.
- Create a Group and put Mesh and Bone under it.
UE4 doesn't support
Dual Quaternion of Maya,
Skinning Method must be set as
Import SkeletalMesh using existed Skeleton
Skeletal Mesh and select existed Skeleton.
When pop a tip window ask if regenerate Skeleton, click Yes.