[UE4]Release Version Features Notes
Keywords: UE4, Release Version Features Notes
4.21
Pause Clothing Simulation
https://docs.unrealengine.com/en-us/Engine/Animation/Sequences/Notifies
4.22
- Run-time Instancing
- Movable Spotlight support on Mobile
- Dithered LOD Transitions on Mobile
4.23
- Unreal Insights(Beta)
- Chaos - Destruction (Beta)
- Skin Weight Profile system
- Virtual Texturing (which can reduce texture memory overhead and increase performance when using very large textures)
4.24
-
Animation Updates:
- Inertial Blending (Beta)
- Animation Blueprint Linking (Beta)
-
Editor Updates:
- Atmospheric Sky
-
Geometry Updates:
- Modeling Mode (Experimental)
- Modeling Mode Sculpting Tools (Experimental)
-
Mobile Updates:
- Auto-instancing on Mobile (Experimental)
-
Networking Updates:
- DTLS Support (Experimental).
-
Open World Updates:
- Landscape Blueprint Brushes and Landmass Plugin (Beta).
5.1
Mobile rendering has undergone some internal changes following improvements made to the rest of the Unreal Engine renderer.
- New performance improvements and features include mobile GPUScene instancing and culling, Skin Cache, Distance Field support, CSM caching, and the pre-integrated SSS shading model.
- Mobile Deferred Rendering Mode is a deferred renderer optimized for modern mobile GPU architecture that supports improved lighting and reflection quality and features over that of default Forward Mobile Renderer.(OpenGL ES Experimental)
Notes:
- OpenGL ES version 3.2 is now required on Android
- iOS version 14 or later is supported
Mobile rendering improvements
https://portal.productboard.com/epicgames/1-unreal-engine-public-roadmap/c/453-mobile-rendering-improvements
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