Keyworks: UE4, Renderer, Forward Rendering

How to enable “Forward Rendering”

Project Settings -> Rendering -> “Forward Shading” Checkbox (now you can use that silky MSAA)

Default Rendering Mode is Deferred Shading.

How to enable fogging on mobile

Project Settings -> Engine -> Rendering -> Mobile -> Uncheck Disable vertex fogging in mobile shaders

Reference

Rendering Overview
https://docs.unrealengine.com/en-us/Engine/Rendering/Overview

Forward vs Deferred Shading
https://unrealartoptimization.github.io/book/pipelines/forward-vs-deferred

Forward Shading Renderer
https://docs.unrealengine.com/en-US/Engine/Performance/ForwardRenderer/index.html


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