[UE4]Physics Animation Related
Physics Asset Properties Reference
https://docs.unrealengine.com/en-US/Engine/Physics/PhAT/Reference
Editing Physics Asset Physics Bodies
https://docs.unrealengine.com/en-us/Engine/Physics/PhAT/HowTo/EditPhATPhysicsBodies
PhysX Constraint User Guide
https://docs.unrealengine.com/en-US/Engine/Physics/Constraints/ConstraintsUserGuide
Physics Asset Editor - Constraints Graph
https://docs.unrealengine.com/en-us/Engine/Physics/PhAT/Graph
How to enable Clothing on Android Device
Steps
1, Enable bCompileNvCloth
in source file UEBuildAndroid.cs
:
Target.bCompileNvCloth = true;
Source path:
Engine\Source\Programs\UnrealBuildTool\Platform\Android\UEBuildAndroid.cs
2, Add NvCloth
module in .Build.cs.
using UnrealBuildTool;
public class TestTP2 : ModuleRules
{
public TestTP2(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "NvCloth" });
}
}
Reference
NvCloth
http://gameworksdocs.nvidia.com/NvCloth/1.1/index.html
Build Tools
https://docs.unrealengine.com/en-us/Programming/BuildTools
我的天空里没有太阳,总是黑夜,但并不暗,因为有东西代替了太阳。虽然没有太阳那么明亮,但对我来说已经足够。凭借着这份光,我便能把黑夜当成白天。我从来就没有太阳,所以不怕失去。——东野圭吾《白夜行》