Pivot

How to set Pivot Offset

How to override Events of Components in Blueprint

Right click component -> Add Event

How to change pivot (Location, Rotation, Scale) in Mesh Editor

Export mesh and reimport it, and set the Transform parameters in FBX import panel

Or, reimport asset in Mesh Editor

Optimization

How to open optimization Viewmodes
How to open Buffer Visualization

Mesh

How to customize screen size of LOD

1st way:
Screen Size that can’t be modify

Uncheck Auto Compute LOD Distance allow to modify Screen Size

2nd way:
Uncheck Auto Compute LOD Distance when import FBX asset.

Edit Menu

How to use small Toobar Icons

Edit -> Editor Preferences -> Appearance -> Check Use Small Tool Bar Icons

Move directory in Editor

Right clicking on the folder and selecting “Fix Up Redirectors in Folder” before trying to move it, otherwise reference of assets would be lost.

Blueprint

How to add Exec Pin on Macro in Blueprint

By default, Blueprint Macro has no Exec Pin:

You can add an input and output parameter which type is Exec:

Macros
https://docs.unrealengine.com/en-us/Engine/Blueprints/UserGuide/Macros

Animation

FBX has no animation data, recommend to remove (v4.22)

Issue:
When import animation assets from FBX, there’s warning log:

XXX has no animation data, recommend to remove

Solution:
Check Import Bone Tracks

Animation length is too long when import from FBX

Solution:
Select Exported Time in Animation Legnth

Reference

Unreal Editor Manual
https://docs.unrealengine.com/en-us/Engine/Editor


善,没有理由战胜不了恶,只要天使们能像黑手党那样组织起来。──库尔特·冯内古特(KurtVonnegut)《没有国家的人》