[SubstancePainter]The material workflow from Substance to Unreal
keywords: Substance Painter, Unreal Engine, Blender, UE4, Material, Steel Painted Scraped Dirty.
1, New a project in Blender, and press
Shift + A to create a sample mesh.
2, Adjust Subdivision Surface for mesh. Result:
3, Smooth the mesh. Result:
4, Export the mesh as FBX file.
5, New a project in Substance Painter (
Ctrl + N), and import the previous FBX file.
6, Bake mesh maps (F8):
Bake selected textures:
Return to painting mode:
7, Select a smart material and drag it to the mesh. Result:
8, You can adjust the smart material parameters if necessary:
9, Export textures exported texture assets:
10, Import mesh into Unreal Engine.
11, Import textures into Unreal Engine. And uncheck
12, New a material in Unreal Editor.
drag these three textures into shader graph, and connect the pins as follows:
You will find that the
_OcclusionRoughnessMetallic texture’s Sampler Type was set as
Line Color automatically, since texture’s
sRGB was unchecked.
OcclusionRoughnessMetallic texture, some details such as worn edges will be lost.
13, Set the material slot on mesh. Final result: