[SubstancePainter]The material workflow from Substance to Unreal
keywords: Substance Painter, Unreal Engine, Blender, UE4, Material, Steel Painted Scraped Dirty.
1, New a project in Blender, and press Shift + A
to create a sample mesh.
2, Adjust Subdivision Surface for mesh.
3, Smooth the mesh.
4, Export the mesh as FBX file.
5, New a project in Substance Painter (Ctrl + N
), and import the previous FBX file.
6, Bake mesh maps (F8):
Bake selected textures
:
Return to painting mode
:
7, Select a smart material and drag it to the mesh.
8, You can adjust the smart material parameters if necessary:
9, Export textures
10, Import mesh into Unreal Engine.
11, Import textures into Unreal Engine. And uncheck rRGB
on _OcclusionRoughnessMetallic
texutre:
12, New a material in Unreal Editor.
_OcclusionRoughnessMetallic
texture’s Sampler Type was set as Line Color
automatically, since texture’s sRGB
was unchecked.
If use sRGB
for OcclusionRoughnessMetallic
texture, some details such as worn edges will be lost.
13, Set the material slot on mesh.
大上有立德,其次有立功,其次有立言,虽久不废,此之谓不朽。----《左传》